Oolite eating disk space by the GB?

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Switeck
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Post by Switeck »

Cmdr James wrote:
If windows runs out of physical memory, it starts allocating memory that doesnt really exist, and swaps sections of content from physical ram to space on disk (a swap file). The virtual memory of the superset of physical and swap space.
Only when specifically set to conservative swapfile usage will any windows version from Win 95 onward swap from ram to disk only when it runs out of free (or at least unallocated) ram.

Basically most windows versions will instead swap to disk any "inactive" app that is using lots of ram...even if ram usage isn't >50%! This is why using a fast drive for the swapfile is critical as is making sure the swapfile is on the fastest part of the disk and not fragmented. This means probably fixed swapfile size, and the risks of overruns that can incur.
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Cmd. Cheyd
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Post by Cmd. Cheyd »

Switeck - You may want to read up on the differences made in how Vista and Win7 deal with virtual memory / swap space. There were significant changes to behavior.
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maik
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Post by maik »

OK, I just looked a bit closer to get some data. First, I closed all applications. My main HDD has about 5GB free space, my main memory is 3GB.

What I found out about OS X swap file behaviour is a) you cannot set a max size, this is controlled by the OS and b) you can set the max swap "page" size for lack of a better term, which seems to be set to ~500MB.

I started playing Oolite and took data samples every time I jumped into a new system or got killed (was on a random hits mission ;-)) and thus thrown back to the start screen. This happened twice but didn't have an impact on memory usage. The data I sampled was the time and the amount of swap space used, determined via ls -l /private/var/vm. This gives me multiples of 2KB so for the below graph I divided accordingly:

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After I had only 800MiB of free disk space left I quit Oolite (this is at the spike in the graph). Afterwards I waited a bit, opening finder, Grab etc. This decreased the swap space usage back to where it was.

This dialogue shows Oolite's memory usage just before I quit it:

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The jumps in swap space typically occur when I enter a new system. I can tell because the HDD works for a few seconds and the hyperspace wormhole animation goes out of sync with the sound. The longer I play the more frequently swap space is increased.

Any ideas what could be causing this?
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Kaks
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Post by Kaks »

Textures/ships. The less OXPs you have installed, the less there is for Oolite's system generator to juggle in memory...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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maik
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Post by maik »

We are talking about 4GiB and more here. That's a lot if you take Eric's explanation about releasing textures once not needed anymore into account. It also doesn't explain why the rate of increasing swap space accelerates, look at the curve :shock:.
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Darkbee
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Post by Darkbee »

Oolite has a memory leak, and nobody else has noticed? Possible.
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maik
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Post by maik »

It is well possible that the swap space usage flattens out eventually. I only noticed because I'm low on disk space at the moment :?.
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Commander McLane
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Post by Commander McLane »

Darkbee wrote:
Oolite has a memory leak, and nobody else has noticed? Possible.
Oolite has/had lots of memory leaks. Many of them were plugged over time (and new versions), but there could of course one or two be left (or new ones opened).
Switeck
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Post by Switeck »

Or it could be a memory leak caused by a OXP or group of OXPs.
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Cmdr James
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Post by Cmdr James »

I could be wrong but I think it (should be) pretty much impossible for an OXP to leak memory unless either spidermonkey or oolite has a leak that is exposed by the OXP.

So if there is a leak in an OXP, I think its an oolite problem not an OXP problem.
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maik
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Post by maik »

Tomorrow or the day after tomorrow a bunch of new HDDs should arrive. Once I put them into my machine I will test to see if the swap space usage eventually flattens out.
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