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Posted: Tue Aug 31, 2010 3:16 pm
by Cmdr James
From the website:
It is called Pioneer, is written in C++, SDL, OpenGL, works in Linux, Windows and whatever people can port it to. So far me and 2 other programmers have worked on it, but now it needs artists.
So I guess it could be made to work with some effort.
Posted: Tue Aug 31, 2010 5:13 pm
by Rxke
Hmmm... Not for a complete newbie, then.
Posted: Tue Aug 31, 2010 7:45 pm
by Frame
sadly it crashes for me, when I jump to another system..
and the screen shots I take, look distorted, almost as an out of tune TV, with everything at high, and 1440 by 900 resolution(flatscreen maximum)
Re: Pioneer Alhpa 3 promotion :)
Posted: Thu Sep 02, 2010 12:08 pm
by ClymAngus
Posted: Thu Sep 02, 2010 4:18 pm
by Killer Wolf
seem like a good bunch of people, we should open up diplomatic relations! Never know, might end up w/ a hybrid game combining the best of both.
Re: Pioneer Alhpa 3 promotion :)
Posted: Thu Sep 02, 2010 4:42 pm
by Smivs
ClymAngus wrote:
I think they like us. Cool.
Looks like they do. That's a very old article though, a bit out of date
maybe any one here who also goes there should up-date it.
Posted: Thu Sep 02, 2010 10:09 pm
by DaddyHoggy
From the comments section (last one by JazHaz in April) there's a lot of user names from Space Sim Central that I recognise from this BB too.
Posted: Sat Sep 04, 2010 6:51 pm
by pagroove
Posted: Sat Sep 04, 2010 7:14 pm
by Rxke
Ooh boy... Mesmerising stuff!
Posted: Sat Sep 04, 2010 7:26 pm
by DaddyHoggy
It is rather pretty isn't it?
Posted: Sat Sep 04, 2010 7:39 pm
by Smivs
It's certainly quite impressive, but relies too heavily on the use of third-party/external views.
I think one of the most immersive elements of Oolite is the way you're effectively strapped in your cockpit with just the main view-screen in front of you. And with the right OXPs the view you get is far more believeable.
Pioneer Alhpa 3 promotion :)
Posted: Sat Sep 04, 2010 8:56 pm
by Frame
thread header wrote: Pioneer Alhpa 3 promotion
Alhpa what version is that ?..
..
amazing how word recognition blinds you..
Cheers Frame
Posted: Sat Sep 04, 2010 9:45 pm
by pagroove
Smivs wrote:It's certainly quite impressive, but relies too heavily on the use of third-party/external views.
I think one of the most immersive elements of Oolite is the way you're effectively strapped in your cockpit with just the main view-screen in front of you. And with the right OXPs the view you get is far more believeable.
I think Oolite and Pioneer are quite different games. I like Pioneer for Planet exploring. I wish that there was a new game combining Pioneer with Oolite. I believe that the fighting in Pioneer will be Newtonian (which I hate) Fighting in Oolite is much more fun. But the systems in Pioneer and the surface rendering is what Oolite can't offer (well at the moment).
Posted: Sun Sep 05, 2010 7:16 am
by Killer Wolf
does it "rely" on the views or were they just the best way of showcasing the video? i can't recall using external views too much in the original game.
the collision detection in that must be pretty damn good if you can land anywhere on bumpy planets. wonder if they're gonna do "PXP"s, wouldn't mind seeing some of my Vampires flitting around that scenery.
Posted: Sun Sep 05, 2010 4:08 pm
by pagroove
Killer Wolf wrote:does it "rely" on the views or were they just the best way of showcasing the video? i can't recall using external views too much in the original game.
the collision detection in that must be pretty damn good if you can land anywhere on bumpy planets. wonder if they're gonna do "PXP"s, wouldn't mind seeing some of my Vampires flitting around that scenery.
Maybe you can contact Potsmoke66 on Spacesim Central on how to convert some of your models. Would be nice to see them also in Pioneer.