Special cargo strangeness

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Commander McLane
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Post by Commander McLane »

Loxley wrote:
but then again I'm playing on a PC. Maybe there's something in what Commander McLane thinks about it being platform dependent?
Well, you have just brought evidence to the contrary. If I see all pods on a Mac, and you see them all on a PC, there doesn't seem to be a difference.
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Post by Svengali »

Commander McLane wrote:
Loxley wrote:
but then again I'm playing on a PC. Maybe there's something in what Commander McLane thinks about it being platform dependent?
Well, you have just brought evidence to the contrary. If I see all pods on a Mac, and you see them all on a PC, there doesn't seem to be a difference.
Seems so. And Switeck also said that he has got a lot of 'rare' pods. Hmm.
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Post by Loxley »

Hmm... yeah, looks like I misread the previous posts....
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Eric Walch
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Post by Eric Walch »

Loxley wrote:
Incidentally Eric, I've already encountered the red and green flashing pods, but then again I'm playing on a PC.
Good to hear that both you and McLane have seen those red flashing pods. Based on the stats, I should get one red one for every 5 green ones. But I have encountered much more that 5 green ones till now without having seen the red one. But, on such low numbers, real values can be quite different than calculated averages. At least it means that objects with weight factors as low as 0.01 are added for pods and Svengally just tested not long enough with his weight factor of 0.08. Problem in calculating a real weight is probably that there are much more pods in the oxp list than thought.
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Post by Switeck »

Svengali wrote:
Seems so. And Switeck also said that he has got a lot of 'rare' pods. Hmm.
Actually, I do not. I merely pointed out that I get Gold, Platinum, Gem-Stone pods a lot...and many of them have 10+ kg/g amounts. It's too common for me to consider them "rare". :lol:
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Post by Loxley »

Not really connected, but I just saw a ship with the MASC'M pre-fitted for sale at Ceesxe G1, which was unexpected.... Any connection to Vector?
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Commander McLane
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Post by Commander McLane »

Loxley wrote:
Not really connected, but I just saw a ship with the MASC'M pre-fitted for sale at Ceesxe G1, which was unexpected.... Any connection to Vector?
Do you have RS/OSE/OE installed? If the answer is yes, you've got your culprit.
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Post by Loxley »

None of the above which is why I'm puzzled. Just checked and it's not for sale in the shipyard (tech level is 15), just fitted to this one Manta Ray.
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Post by Commander McLane »

Okay, it's a feature of the Manta Ray. In shipyard.plist of Aquatics.oxp it has it defined as an optional equipment. To prevent that you would have to remove the third-to-last and the second-to-last entry in the optional_equipment-array.
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Post by Loxley »

Ah, I see, thanks.
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Post by Eric Walch »

Loxley wrote:
just fitted to this one Manta Ray.
The Manta Ray is from Aquatics.oxp. That one has the MASC defined as possible extra equipment. However, the cost for such prefixed equipment is, among others, calculated based on the current tech level and the tech level of the equipment. And as this equipment has a tech level of 99, that must have been quite expensive :twisted:
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Post by Loxley »

I've moved on now, but I think they wanted something like 460,000 Cr for it. That's a lot of money for a fighter. :lol:
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Post by Thargoid »

Yes the mil Manta's in the OXP do very occasionally have MASC'M as their kit, and on other small occasions they get resold and forget to remove it.

Unlike some I decided to give the tech the benefit of the doubt, as I've never found it to not work as expected in all my testing. It isn't a bug, but if it's not to your personal taste to have it in then that's your affair, and it's not difficult to remove.
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Post by Loxley »

I think I'll probably leave it. It may seem odd, but while I don't want to fit one I don't mind if the occasional NPC has an unexpected advantage.

After all it makes sense that the military might have access to a few bits of kit beyond the reach of a civilian trader (or pirate).
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Post by Commander McLane »

Loxley wrote:
I think I'll probably leave it. It may seem odd, but while I don't want to fit one I don't mind if the occasional NPC has an unexpected advantage.
From a technical point of view NPC ships in Oolite are a completely different and distinct bunch from player ships. If you remove the two lines of code as I explained above, this will only affect player ships. It doesn't change the probability for NPC Manta's to have these equipments in the least little bit. So it's exactly what you want to do.
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