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Post by JensAyton » Mon Jul 26, 2010 1:55 pm
Griff wrote:Code: Select all vEnvTexCoord.x = r.x/m + 0.5; vEnvTexCoord.y = r.y/m + 0.5; it's written as vEnvTexCoord.s & vEnvTexCoord.t at the moment, maybe the fragment shader doesn't like that?
Code: Select all
vEnvTexCoord.x = r.x/m + 0.5; vEnvTexCoord.y = r.y/m + 0.5;
vEnvTexCoord = r / m + 0.5;
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