Now half the con store looks fantastic and the other half where the docking bay is located is white with some pinkish bits.
It looks like i've forgotten to list the texture uniforms in the shipdata.plist for the constore bottom section, fixed and re-uploaded: http://www.box.net/shared/c75m28zsx7
for the DIY'ers, the fix is to open the shipdata.plist in seach set, add these 2 lines to the uniforms setion for the constore ( around line 540)
Now half the con store looks fantastic and the other half where the docking bay is located is white with some pinkish bits.
It looks like i've forgotten to list the texture uniforms in the shipdata.plist for the constore bottom section, fixed and re-uploaded: http://www.box.net/shared/c75m28zsx7
Just downloaded the above, thanks for that Griff. Just one question, do I also need the file you posted yesterday on page 1 of the thread?
but there have been so many updates and patches that I may have missed something.
Also every time I update the shipdat.plist I need to edit the PoliceInterceptAI.plist line to read policeInterceptAI.plist, I know it is only a problem on case sensitive system and even then only if you try to shot down a con store but it would be nice to have it fixed at source sometime.
Hi JazHaz, yes, you'll need both files, one download contains updated shipdata.plists for the spin-off 'Advert sets' oxps, and the other download contains the updated shader files that go into the main 'your ad here' oxp
Hi JazHaz, yes, you'll need both files, one download contains updated shipdata.plists for the spin-off 'Advert sets' oxps, and the other download contains the updated shader files that go into the main 'your ad here' oxp
I notice the version 4.1.3 is still the one on the wiki. Ill update is with griffs changes soon. Instead of replacing all shipdata files in the sets, you can also rename griffs files so that they load alphabetical after the sets itself. That way they overwrite the original files and the used does not need to modify an oxp.
Griff, I noticed you raised the minimum oolite version to 1.74. But texture uniforms already worked with oolite 1.69. It is only the alternative easy way that was also used at that time does no longer work in 1.74. (I tested this with the freaky thargoid shader that still worked with 1.69 after changing the texture uniforms.)
Griff, I noticed you raised the minimum oolite version to 1.74.
I couldn't remember why i did that myself for a while, i had to redownload the files and look through them again, i think it's just for this sort of stuff in the 'materials' sections: