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Posted: Sun Jul 17, 2005 7:33 am
by Rubinstein
Oh how I love (but will hate) this sound
Posted: Sun Jul 17, 2005 10:08 am
by Murgh
thanks for the nice reaction.
aegidian wrote:If there are separate component images (eyes mouth body in different animation poses) that'd be even better. Color I can handle by drawing a grayscale image with OpenGL (the same way I color the text), so grayscale images would be best.
I think I know what you need then. I can tweak and grayscale a few components..
Posted: Sun Jul 17, 2005 11:17 am
by aegidian
Murgh wrote:thanks for the nice reaction.
aegidian wrote:If there are separate component images (eyes mouth body in different animation poses) that'd be even better. Color I can handle by drawing a grayscale image with OpenGL (the same way I color the text), so grayscale images would be best.
I think I know what you need then. I can tweak and grayscale a few components..
Excellent.
Don't forget to make them as hi-res as possible. I'll reduce them as necessary.
Posted: Mon Jul 18, 2005 12:59 pm
by Arexack_Heretic
Nice!
I like the way this is progressing.
-How about the interaction? Would it be possible to pet them with the mousepointer and make them purr?
-Have narcotics randomly reduce numbers or increase reproduction rate?(depending on the type of drug, they are either aphrodisiac or deadly to trumbles)
Sorry Murgh, but I would space them as soon as I saw one on the screen. I don't like the way they are looking at me.... they are either stoned or are plotting to kill me and take over the ship.
EDIT: Looking over the expressions you have so far, confirm my (above) fears...how about another expression: eyes waving about on stalks?
Maybe if the code isn't too hard, some alternative lifeforms can be oxp'd to infest ships?
(Space herpes come to mind...)
(Noymann machines evolving and consuming machinery and computers)
-A more sinister form of infection: ship may become possessed by evil gremlins and GameOver if hold is filled.
Mission flow: a ship radios for help. (some comms relating to a contract to exterminate it, decide either for huntee or hunter)
Destroy huntee: end mission.
Save ship from destruction by bountyhunter:
the ship offers to trade some of it's cargo.
accept trade. You get a hold full of rubbish and a gremlin.
no way you can get rid of the gremlin.
You may not get access to a station (10% chance).
If you add water or food or whatever and they multiply.
hold full = you lose controll of ship = Gameover.
Only way to rid yourself of them is sundiving.
Posted: Tue Jul 26, 2005 3:19 pm
by Murgh
your fears are well-founded. I think they never should take their eyes off you, (although the occasional blink would make them even spookier).
think you could beat a Trumble in a stare-out contest?
seen these?
Posted: Wed Jul 27, 2005 11:12 pm
by Arexack_Heretic
could #kills be a trigger for trumble behaviour?
For example exery 15th kill they coo and jump about, crowd around the front viewscreen and generally make themselves a hazard by cheering you on!
Right On Commander! Coo! purrr. wooot!
They even crawl into the legs of your zero-G slacks with yellow trimmings!
{we need a trumble smiley}
Progress
Posted: Tue Aug 09, 2005 6:20 pm
by aegidian
Actual screenshot of work (*gasp*) in progress...
Posted: Tue Aug 09, 2005 6:46 pm
by Murgh
good god! that's trippy!
shouldn't be mixed with megaweed.
Posted: Tue Aug 09, 2005 6:50 pm
by Rxke
Aaah... How lovely lil' furry creatures!
Already wakes the bloodthirsty side of me !
Posted: Tue Aug 09, 2005 7:36 pm
by Star Gazer
Definitely... hey wwowww man, far out... like...errr.. well, really ..like... wwwowwww... too much... you know??
Posted: Tue Aug 09, 2005 7:49 pm
by jonnycuba
Posted: Tue Aug 09, 2005 8:56 pm
by Murgh
now who is this space vermin?
is this some inside britisher joke?
Posted: Tue Aug 09, 2005 9:14 pm
by jonnycuba
Space vermin indeed!
It's the (ex) leader of the Ulster Unionist party David Trimble...I thought the resemblance to his long lost extra-terrestrial cousins was striking
Posted: Wed Aug 10, 2005 9:20 am
by Star Gazer
Now that is scary! - is there a sound that goes with it?
Posted: Wed Aug 10, 2005 4:04 pm
by Jaybee
After seeing that screenshot I'm hoping that the mouse can be used as a laser blaster so we can shoot the damn things! The implementation of a 'popped' trumble would be very rewarding