Ok, on my MacMini the test was successful. Except for the full shader mode of course. Cube 13 did look a little strange. It's the specular only I think. So it gives very low contrast except when the light hits it just right. I think that is how it should be. The normal maps looked really nice. The full shader cubes aren't all black by the way. Sometimes the sides are red, blue and green with a lot of black.
I'm sorry to say I find the space dust when not in torus drive quite annoying. When sniping at ships I occasionally hunt a space dust particle instead of one of the ships in the faraway group

. The dust particles look 25 pixels square (I mean 5x5) which is not much smaller than a sidewinder at long range, or even at mid range.
Edit: as I posted the above while working on my laptop, I didn't have all data available. Here's the log.
[log.header]: Opening log for Oolite version 1.74 (x86-32 test release) under Mac OS X Version 10.5.8 (Build 9L30) at 2010-06-14 22:06:07 +0200.
Machine type: Macmini2,1, 1024 MiB memory, 2 x x86 (Core 2/Merom) @ 1830 MHz.
[rendering.opengl.version]: OpenGL renderer version: 1.2.0 ("1.2 APPLE-1.5.48")
Vendor: Intel Inc.
Renderer: Intel GMA 950 OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (77): ...
I see the GMA 950 was already tested on page 1 in almost the same setup. Still another one is always nice to have, right..