Everything's fine.[log.header]: Opening log for Oolite version 1.74 (x86-32 test release) under Mac OS X Version 10.4.11 (Build 8S2167) at 2010-06-14 17:43:27 +0300.
Machine type: MacBookPro1,1, 1536 MiB memory, 2 x x86 (Core/Yonah) @ 2000 MHz.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, Debug plug-in support, OXP verifier, localization tools, debug GraphViz support.
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[rendering.opengl.version]: OpenGL renderer version: 2.0.0 ("2.0 ATI-1.4.58")
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon X1600 OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (94):
Material Test Suite
Moderators: winston, another_commander
- Commander McLane
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On my non-shader computer all the tests ran and completed correctly.
In my log between the two markers, I got depreciation messages between the test reports. Is that expected?
In my log between the two markers, I got depreciation messages between the test reports. Is that expected?
Code: Select all
[materialTest.start]: Starting material test suite 1.0 under Oolite 1.74 and Windows (x86-32 test release) with OpenGL renderer "Mirage Graphics3", vendor "SiS"; shaders are not supported.
[materialTest.runTest]: Running test fixed-function:1 (diffuse_map).
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[materialTest.runTest]: Running test fixed-function:2 (diffuse_map + emission_map).
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[materialTest.runTest]: Running test fixed-function:3 (emission_map only).
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[materialTest.runTest]: Running test fixed-function:4 (diffuse_map + illumination_map).
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[materialTest.runTest]: Running test fixed-function:5 (illumination_map only).
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[materialTest.runTest]: Running test fixed-function:6 (diffuse_map + emission_map + illumination_map).
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[materialTest.runTest]: Running test fixed-function:7 (diffuse_map + emission_and_illumination_map).
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Automatic Chaff System 1.0): Ship.hasEquipment("EQ_ACS") is deprecated, use ship.equipmentStatus("EQ_ACS") == "EQUIPMENT_OK" instead.
[materialTest.complete]: Shader test suite complete.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
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- Commander McLane
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Come on, you people. I know there’s at least one more GPU on which full shaders don’t work. *taps foot*
An additional request: please also report if your system supports full shaders, but runs significantly slower that way.
An additional request: please also report if your system supports full shaders, but runs significantly slower that way.
E-mail: [email protected]
Ok, on my MacMini the test was successful. Except for the full shader mode of course. Cube 13 did look a little strange. It's the specular only I think. So it gives very low contrast except when the light hits it just right. I think that is how it should be. The normal maps looked really nice. The full shader cubes aren't all black by the way. Sometimes the sides are red, blue and green with a lot of black.
I'm sorry to say I find the space dust when not in torus drive quite annoying. When sniping at ships I occasionally hunt a space dust particle instead of one of the ships in the faraway group . The dust particles look 25 pixels square (I mean 5x5) which is not much smaller than a sidewinder at long range, or even at mid range.
Edit: as I posted the above while working on my laptop, I didn't have all data available. Here's the log.
[log.header]: Opening log for Oolite version 1.74 (x86-32 test release) under Mac OS X Version 10.5.8 (Build 9L30) at 2010-06-14 22:06:07 +0200.
Machine type: Macmini2,1, 1024 MiB memory, 2 x x86 (Core 2/Merom) @ 1830 MHz.
[rendering.opengl.version]: OpenGL renderer version: 1.2.0 ("1.2 APPLE-1.5.48")
Vendor: Intel Inc.
Renderer: Intel GMA 950 OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (77): ...
I see the GMA 950 was already tested on page 1 in almost the same setup. Still another one is always nice to have, right..
I'm sorry to say I find the space dust when not in torus drive quite annoying. When sniping at ships I occasionally hunt a space dust particle instead of one of the ships in the faraway group . The dust particles look 25 pixels square (I mean 5x5) which is not much smaller than a sidewinder at long range, or even at mid range.
Edit: as I posted the above while working on my laptop, I didn't have all data available. Here's the log.
[log.header]: Opening log for Oolite version 1.74 (x86-32 test release) under Mac OS X Version 10.5.8 (Build 9L30) at 2010-06-14 22:06:07 +0200.
Machine type: Macmini2,1, 1024 MiB memory, 2 x x86 (Core 2/Merom) @ 1830 MHz.
[rendering.opengl.version]: OpenGL renderer version: 1.2.0 ("1.2 APPLE-1.5.48")
Vendor: Intel Inc.
Renderer: Intel GMA 950 OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (77): ...
I see the GMA 950 was already tested on page 1 in almost the same setup. Still another one is always nice to have, right..
Last edited by Pluisje on Fri Jun 18, 2010 12:54 pm, edited 1 time in total.
- Eric Walch
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That specular map should also be visible on nr 14 and 15. Even on cube nr 16 but there it is much fainter with me and only visible on one of the faces. On the other faces it is to faint to be seen. (My mac uses a GeForce 9400)Pluisje wrote:Ok, on my MacMini the test was successful. Except for the full shader mode of course. Cube 13 did look a little strange. It's the specular only I think.
But what graphical processor does your mini have? Its shown at the end of the test. Mac Mini by itself is not conclusive. The just new released mac Mini ships with a NVIDIA GeForce 320M. Those since early 2009 have a NVIDIA GeForce 9400M. Both are full shader capable so you must have an older version.
I think the only graphic chip used before on the mini was the intel GMA950?
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Yes, I have the 2007 version, it was half price in 2009 and being Dutch and all, I couldn't resist it at the time. I've edited my original post to have everything in one place.Eric Walch wrote:Those since early 2009 have a NVIDIA GeForce 9400M. Both are full shader capable so you must have an older version.
I think the only graphic chip used before on the mini was the Intel GMA950?
all worked for me!!!!!![materialTest.start]: Starting material test suite 1.0 under Oolite 1.74 and Windows (x86-32 test release) with OpenGL renderer "GeForce 8600M GT/PCI/SSE2", vendor "NVIDIA Corporation"; shaders are fully supported, texture image unit count is 32.
B.
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- drew
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Not so great here, but I do have a 10 year old Dell X200
Cheers,
Drew.
First 7 spinning cubes looked good. Couldn't shoot them though.OpenGL renderer version: 1.3.0 ("1.3.0 - Build 4.14.10.3889")
Vendor: Intel
Renderer: Intel 830M
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[materialTest.start]: Starting material test suite 1.0 under Oolite 1.74 and Windows (x86-32 test release) with OpenGL renderer "Intel 830M", vendor "Intel"; shaders are not supported.
Cheers,
Drew.
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Situation nominal ...[log.header]: Opening log for Oolite version 1.74 (x86-32 test release) under Mac OS X Version 10.4.11 (Build 8S2167) at 2010-06-19 10:57:10 +0100.
Machine type: iMac5,1, 1024 MiB memory, 2 x x86 (Core 2/Merom) @ 2000 MHz.
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[rendering.opengl.version]: OpenGL renderer version: 2.0.0 ("2.0 ATI-1.4.56")
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon X1600 OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (94):
- Getafix
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Material Test Suite
Code: Select all
O/S: Windows Vista 32bit & Linux Ubuntu 8.04 64bit
gfx: nVidia GeForce 8600 GT/PCI/SSE2
OpenGL: v3.2.0
driver: Windows 197.45 & Linux 195.36.24
shaders: full support
Dust fades when simple or full shaders,
and goes Black & White (cheers!) when shaders are off.
Last edited by Getafix on Sat Jun 19, 2010 1:43 pm, edited 1 time in total.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Getafix
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Material Test Suite
Code: Select all
O/S: Windows XP SP3 32bit
gfx: Intel Cantiga (GMA 4500MHD)
OpenGL: 2.0.0
driver: 6.14.10.5068
shaders: full support
Dust fades (not as smoothly as in the nVidia box) when simple or full shaders,
and goes Black & White (cheers again!) when shaders are off.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Getafix
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Material Test Suite
Code: Select all
O/S: Linux Ubuntu 8.04 32bit
gfx: Intel 845G
OpenGL: 1.3.0
driver: 7.0.3-rc2 (Matched GPU configuration "Intel GMA 900/950 family")
shaders: No
No fade effect for space dust particles.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Getafix
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Material Test Suite
Code: Select all
O/S: vBox3.2.0 Linux Ubuntu 10.04 32bit (with Guest Additions installed)
gfx: InnoTek Systemberatung GmbH VirtualBox Graphics Adapter
host gfx: Intel Cantiga (GMA 4500MHD)
OpenGL: 2.0.0
driver: Chromium 1.9.0, vendor Humper
shaders: full support
A screenshots tarball of all tests can be downloaded from here (8.1MB file).
Space dust particles do not appear at all in simple or full shader mode.
When shader-effects are off, space dust particles appear normally, without the fading effect, of course.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- JensAyton
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Re: Material Test Suite
This looks oddly familiar, as if we discussed it on the mailing list on the tenth and eleventh of June. ;-)Getafix wrote:All material tests can be executed but many effects fail.Code: Select all
O/S: vBox3.2.0 Linux Ubuntu 10.04 32bit (with Guest Additions installed) gfx: InnoTek Systemberatung GmbH VirtualBox Graphics Adapter host gfx: Intel Cantiga (GMA 4500MHD) OpenGL: 2.0.0 driver: Chromium 1.9.0, vendor Humper shaders: full support
A screenshots tarball of all tests can be downloaded from here (8.1MB file).
Space dust particles do not appear at all in simple or full shader mode.
When shader-effects are off, space dust particles appear normally, without the fading effect, of course.
The VirtualBox driver is lying about supporting shaders. Complain to them about it. Also, you’ll find the space dust hiding over at the witchpoint.
E-mail: [email protected]