Hardly worth the mention, but we also seem to be slightly hampered by a lack of Radeons...
If anyone is willing to donate a radeon pc to the Oolite dev's benevolent fund we might be able to fix this problem in a very short time!
Y_D, if you manage to bugfix your copy of Oolite, we'd be more than happy to include your fix in trunk, after due testing. You'll also get your name included in the list of contributors.
Trunk 3348 CTD
Moderators: winston, another_commander, Getafix
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Yrol_Denjeah
- Dangerous
- Posts: 75
- Joined: Mon Apr 26, 2010 8:29 am
OH, i wouldnt do it for the fame
I'll try nevertheless. idealist and perfectionist that i am.
I actually use an Nvidia card.
So its not purely radeon related.
I'll try nevertheless. idealist and perfectionist that i am.
I actually use an Nvidia card.
So its not purely radeon related.
(in a cutely insane, electronic, stuttering female voice)
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Anyway, the situation so far is that since Yrol_Denjeah built with OO_CHECK_GL_HEAVY, the error appeared somewhere completely different – PRE Universe.m:3663. (The SkyEntity is the first entity to be drawn, which is why it ends up there normally.) The fact that it’s a PRE error means the actual call causing it isn’t OOGL()ed, hence r3352. </internal gobbledegook>
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