°blinks confused°
whats a "Dr. Hu?"
Also:
#1: "traversing several light years through hyperspace jumps
takes days or weeks, depending on the type of vessel and
hyperdrive."
#2:
"A hyperspace cloud is created in the entry and exit points.
These can be analyzed by those wishing to intercept and destroy
the jumping ship, as a faster ship can reach the destination
sooner. Sometimes, more often with engines that have not been
maintained properly, mis-jumps occur"
( Source:
http://en.wikipedia.org/wiki/Hyperspace ... r_universe )
~~~
#1 and #2 combined means that the destinationcloud has to be
kept stable for hours, if not days. I find that hardly feasible and
do not think, any scientist could/would create a hyperjumpdrive in
such a way. Not to mention that the space around the witchspace-
beacon would be considerably more crowded by those
destinationclouds because they ( have to ) exist for such a long
time.
I could imagine three reasons for a misjump:
1. the navigation computer miscalculates
2. external influences such as "electrical" ( or otherwise) active
nebulae at the spots where the clouds have to be created,
or a mass ( ships, asteroids )
3. the jumpdrive has a malfunction
In case 1 and 2, there should in my opinion not be any difference
in time or speed. because the jump only gets miscalculated,
then all happens as if it were a normal jump
( otherwise the jumpdrive would not start at all )
The real danger is case 3, when the jumpdrive actually breaks
down. And THAT i think, would rather result in a "slightly" more
destructive outcome to ship and any lifeforms on board than in a
simple "oops, wrong door"-pizza-misdelivery-situation.
I would assume that in a setting like Elite, where spacetravel and
hyperspacetravel is SO common, the used equipment would be far
far more sophisticated than what the "urgency/importance" of this
topic suggests.
Trade is important, misjumps should not occur often, because
those who are involved and dependent of trade to be secure
for commodity AND pilots/passengers would not use a
nonfailsafe system.
Unless we are in a time of war in oolite, there should not be
many occurences of intentionally disrupted
hyperspacejumps that raise the probabilitylevel above
"legend has it, that 5 years ago, a pilot had a misjump"
Alternative:
leave everything as it is apart from the following changes:
1. misjumps can be fatal/lethal ( come on guys, there is a save and
load function. if you want to play without ever losing something,
play Rock-Paper-Scissors-Lizard-Spock)
2. make misjumps less AND more timeexpensive. inlcude a random
factor that influences the time and distance. allowing for misjumps
that go beyond the 7.0 LY limit but then leave the ship damaged
( half depleted energycells, not working scanner for 20 minutes
until it recalibrates or so ) or the pilot ( blurry vision through an
HUD-overlay? wobbly shipcontrols?)