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Posted: Tue Apr 20, 2010 10:07 pm
by JensAyton
Do not use generic terms like isStealthy for custom ship properties. I will go out of my way to break it out of pure spite. Use a namespacing prefix and all will be well.

Posted: Wed Apr 21, 2010 12:12 pm
by Frame
Ahruman wrote:
Do not use generic terms like isStealthy for custom ship properties. I will go out of my way to break it out of pure spite. Use a namespacing prefix and all will be well.
Never figured you to be someone with a malicious ill will prompting an urge to hurt or humiliate. ;-)

Code: Select all

ship.CandCShipStealth = yes;
then

Cheers Frame..

Posted: Wed Apr 21, 2010 4:35 pm
by Thargoid
Might I suggest a perhaps simpler way, to give the ship a secondary role of stealthShip (or something similar) and then use that to tag such ships?

That way you're not tying things into a particular OXP plus it's much easier to code for people less experienced in scripting (and even some who are more experienced) who may not be too comfortable with own properties?

Posted: Wed Apr 21, 2010 4:42 pm
by JensAyton
Thargoid wrote:
Might I suggest a perhaps simpler way, to give the ship a secondary role of stealthShip (or something similar) and then use that to tag such ships?
Namespacing is required for custom roles, too. :-)

Posted: Wed Apr 21, 2010 4:49 pm
by Thargoid
OK, how about "OXP_stealthShip" then? So it's definitively non-trunk but not tied to any specific OXP?

Posted: Sun May 30, 2010 6:38 pm
by Thargoid
And because I liked the concept - here's an OXP ;) Built around (and to demo) the new trunk functionality that a_c mentioned, so needs 1.74.

Doesn't include the Cougar, as that's Frame's to play with. But the stealth functionality works well.

Posted: Mon May 31, 2010 9:07 am
by Thargoid
Oops, minor bug in the OXP (!= that should have been an ==, set for testing purposes and forgot to flip back).

Corrected version available at same url above.