Posted: Sun Aug 08, 2010 7:28 pm
Thanks for the nice greeting!
I'm also quite capable to not depend on frilly gadgets like joysticks and docking computers. Nevertheless, I'm also coming into that age, where one appreciates the comfort of a plushy armchair in his Cobra...
So, some frilly gadgets are a "nice-to-have"...
I played Elite the first time then a friend of mine bought it for his C64 (we spent hours after hours with that game; even my username was invented for it; if I dig deep enough I even may find the disk with my commander files somewhere...) - later I got it for my Amiga... One nice feature of playing it with a stick like the "Competition Pro" was, that you could rotate the stick appropriately when firing sideways or backwards, so your reflexes didn't stay in the way while trying to aim at the enemy...
A real "Fighter Stick" might be inappropriate for such a maneuver, a gamepad awkward. But it's still a nice thing to have all important controls neatly at one place together...
But, back to the original issue: I'm somewhat interested in learning Objective-C and the OS X environment and I always wanted to improve my rusty OpenGL knowledge. This project looks appropriate to do so.
I won't make any promises, for the beginning I just want to see for myself where I get. I began as some kind of "old school" C hacker, where emacs and make was enough for doing all jobs one could think of and was later taken by the Java world. Xcode is much different (and in many places not as powerful) as IntelliJ IDEA and the idioms in the OS X world of software development are new to me. But then - the fun lies in the discovering of new ground - to boldly go, where one hasn't been before...
I'm also quite capable to not depend on frilly gadgets like joysticks and docking computers. Nevertheless, I'm also coming into that age, where one appreciates the comfort of a plushy armchair in his Cobra...
So, some frilly gadgets are a "nice-to-have"...
I played Elite the first time then a friend of mine bought it for his C64 (we spent hours after hours with that game; even my username was invented for it; if I dig deep enough I even may find the disk with my commander files somewhere...) - later I got it for my Amiga... One nice feature of playing it with a stick like the "Competition Pro" was, that you could rotate the stick appropriately when firing sideways or backwards, so your reflexes didn't stay in the way while trying to aim at the enemy...
A real "Fighter Stick" might be inappropriate for such a maneuver, a gamepad awkward. But it's still a nice thing to have all important controls neatly at one place together...
But, back to the original issue: I'm somewhat interested in learning Objective-C and the OS X environment and I always wanted to improve my rusty OpenGL knowledge. This project looks appropriate to do so.
I won't make any promises, for the beginning I just want to see for myself where I get. I began as some kind of "old school" C hacker, where emacs and make was enough for doing all jobs one could think of and was later taken by the Java world. Xcode is much different (and in many places not as powerful) as IntelliJ IDEA and the idioms in the OS X world of software development are new to me. But then - the fun lies in the discovering of new ground - to boldly go, where one hasn't been before...