Posted: Sat Mar 13, 2010 10:29 pm
lovely bit of artwork Scarecrow! maybe it might get closer to the thargoid shape if there was some sort of 'webbing' or something between the 'fingers' so the shape filled out into that 8 sided flying saucer design the thargoids use?
re animation, is there a way we can use vertex colours as a sort of 'weight map' for controlling the strength of vertex animations? is so, you could sort of wibbly wobbly the entire object with a shader but keep certains areas static by giving the relevent verticies a 0,0,0 colour in the weight map
re animation, is there a way we can use vertex colours as a sort of 'weight map' for controlling the strength of vertex animations? is so, you could sort of wibbly wobbly the entire object with a shader but keep certains areas static by giving the relevent verticies a 0,0,0 colour in the weight map