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Posted: Sat Mar 13, 2010 10:29 pm
by Griff
lovely bit of artwork Scarecrow! maybe it might get closer to the thargoid shape if there was some sort of 'webbing' or something between the 'fingers' so the shape filled out into that 8 sided flying saucer design the thargoids use?

re animation, is there a way we can use vertex colours as a sort of 'weight map' for controlling the strength of vertex animations? is so, you could sort of wibbly wobbly the entire object with a shader but keep certains areas static by giving the relevent verticies a 0,0,0 colour in the weight map

Posted: Sat Mar 13, 2010 10:54 pm
by JensAyton
Oolite doesn’t support vertex colours per se, but you can read textures from a vertex shader. How you’d actually encode useful animation data in the texture is left as an exercise to the reader. :-)

Posted: Sun Mar 14, 2010 12:25 am
by Zbond-Zbond
?if the "suckers" on those "tentacles" were not suckers but entrances into an interior environment, these interesting shapes could be spacefaring Hives :arrow: (just a thought)

then another thought sprang to mind viz: Blueshell and Greenstalk, "intelligent plants of an eons-old trading race known as Skroderiders"

…their ships? …or something cOonected in some way?

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edit: (that link goes to the wrong paragraph: just scroll up a bit - 3 paragraphs - or search "skrode" will take you there)
Cheers!