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Posted: Tue Mar 02, 2010 11:48 pm
by Svengali
JazHaz wrote:The thing with hustle & bustle, crowd sounds is that it has a random element. ie the mixture of sounds vary all the time as new people enter your hearing and people leave, and people don't generally speak all the time (unless they are female lol). In the game environment, you have a finite no. of samples which after a while you will notice the repeats and have you reaching for the volume control.
Sure. But it's switchable, so simply switch it off .-) And the loudness level was set higher to make it feelable for the video. It's already reduced by nearly 10 dB again.
JazHaz wrote:Also I definately don't like the hyperspace countdown, so obviously sampled from Star Trek's Majel Barrett-Roddenberry. This is Oolite, not Star Trek!!
Erm. No. It's the original Aegidians customsounds countdown and for sure not sampled from Star Trek's Majel Barret-Roddenberry.
Posted: Tue Mar 02, 2010 11:51 pm
by JazHaz
Svengali wrote:
JazHaz wrote:Also I definately don't like the hyperspace countdown, so obviously sampled from Star Trek's Majel Barrett-Roddenberry. This is Oolite, not Star Trek!!
Erm. No. It's the original Aegidians customsounds countdown and for sure not sampled from Star Trek's Majel Barret-Roddenberry.
Well maybe not the countdown, but the bit before about a link being established, definately is!
Posted: Wed Mar 03, 2010 12:01 am
by JensAyton
Yes, the custounds.oxp sounds are definitely a mix of a synthetic voice and Majel Barret samples.
Posted: Fri Mar 05, 2010 9:31 pm
by pagroove
More BGS.
This time a 480p resolution Demo using the P.A. Groove FX set in the upcoming BGS.OXP
Also shown:
Famous Planets 2.0
Griff ships
Far Arm Ships
Deepspace Ships
Asteroids
A black Monk Monastery
Enjoy this flight from Orora to Resori in G2 on YOUTUBE.
http://www.youtube.com/user/Pagroove#p/ ... ZqSvpNG3Wc
Posted: Fri Mar 05, 2010 10:02 pm
by JensAyton
The intro says “Version 1.74.300”. Is that supposed to be r3040 or r3050? :-)
Edit: Oh wait, February 17. That’d be r3030, then.
Posted: Fri Mar 05, 2010 10:11 pm
by pagroove
Yep anyway a little older version
Posted: Sun Mar 07, 2010 5:08 pm
by Commander McLane
a_c has posted a set in red in the screenshots forum. It isn't meant as an alternative, however there is one great idea contained in it: He has made two different backgrounds for the F7 screen, a normal one, and another oen in case the system sun has gone Nova.
I think that's a worthwhile idea. And it should be possible two distinguish these two cases in the script, so that a different screen can be shown if the selected planet doesn't exist anymore.
Posted: Mon Mar 15, 2010 11:20 pm
by Kaks
The distinction is already there, at least in trunk!
Re: BGS - BackgroundSet
Posted: Mon Feb 07, 2011 11:34 am
by Corny
I noticed that the planets are a bit "off" in 1.74.2.
Re: BGS - BackgroundSet
Posted: Mon Feb 07, 2011 12:19 pm
by Eric Walch
Corny wrote:I noticed that the planets are a bit "off" in 1.74.2.
That is not BGS's fault. The exact planet position depends on your monitor measurements. Go for example to windowed mode and resize your window. You see the planet move as you are changing the window. (at least on a Mac were the window is constantly updated during resizing. I don't know how this is handled on windows)
Re: BGS - BackgroundSet
Posted: Mon Feb 07, 2011 4:41 pm
by Svengali
Eric Walch wrote:Corny wrote:I noticed that the planets are a bit "off" in 1.74.2.
That is not BGS's fault. The exact planet position depends on your monitor measurements. Go for example to windowed mode and resize your window. You see the planet move as you are changing the window. (at least on a Mac were the window is constantly updated during resizing. I don't know how this is handled on windows)
I'll change the design for that screen a little bit to make it independent from an exact position. Thanks for the pointer .-)
And while at it I'll have to change a few more things as well (see
https://bb.oolite.space/viewtopic.php?f= ... &start=728) so it seems to be the perfect time to do it...
Re: BGS - BackgroundSet
Posted: Mon Feb 07, 2011 4:51 pm
by another_commander
While you are at it, I would recommend removing the text at the top of the intro screen, or at least the part that repeats the copyright message, which is printed by the game itself anyway. Unless you don't mind changing the 2003-2010 part every year of course
Re: BGS - BackgroundSet
Posted: Mon Feb 07, 2011 10:19 pm
by Svengali
another_commander wrote:While you are at it, I would recommend removing the text at the top of the intro screen, or at least the part that repeats the copyright message, which is printed by the game itself anyway. Unless you don't mind changing the 2003-2010 part every year of course ;-)
Hehe, I would have overlooked it, my head is full with scripts .-) Thx a_c. Will think about another element there.
Re: BGS - BackgroundSet
Posted: Tue Feb 08, 2011 6:20 pm
by Optimus
Hello guys, this is my first post. Its first because before all was been OK
But now I have one lil question about "BackgroundSet".
At all Im happy with this OXP, but two things annoy me, because I listen own music when playing, ambient blahblah at stations and in the space around. So how exactly I can disable those and not lost other features? I read first post carefully and found
BGS-M_A.oxp (additional pack for ambient music and sounds + FX)
I not understand what is FX? Looks like ambient music and sounds is what Im not need, but unknown "FX" confuse me
Also I try to disable ambientSounds at OXPConfig, but looks like this option do nothing... So what you can advise to me?
UPDATE
For now I replace all ambi_chatter and ambi_station to bgs-m_silence at script.js, but maybe more elegant way exist?
PS. Im so happy with this game. Fun with nostalgic tones... Thanks you
Re: BGS - BackgroundSet
Posted: Wed Feb 09, 2011 10:52 am
by Disembodied
Hi Optimus, welcome to the boards! Friendliest place this side of Riedquat (although of course, that depends on where you're standing ...)
. You'll get more practical advice on sound-related issues from other people, but I can at least explain "FX" to you: pronounced "Eff Ecks" in English, it's a quick way of writing "effects", as in "
sound effects".