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Posted: Thu Apr 15, 2010 10:29 pm
by Cody
In that log... is Oolite looking for a Viper player? Que?

Posted: Thu Apr 15, 2010 10:33 pm
by JazHaz
El Viejo wrote:
In that log... is Oolite looking for a Viper player? Que?
Yeah this bit:

Code: Select all

[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_viper_player" does not have a corresponding shipdata.plist entry, ignoring. 
Weird!

Posted: Fri Apr 16, 2010 7:35 am
by Diziet Sma
DaddyHoggy wrote:
Oolite coped very nicely - the only thing I was disappointed about was that none of the nice ships showed up in the brief time I had.
See, now that's why you have your own ship set to a Griff_Cobby or something, so you can switch to an external view for a quick shot.. :lol:

Posted: Fri Apr 16, 2010 7:36 am
by Griff
El Viejo wrote:
In that log... is Oolite looking for a Viper player? Que?
the first few tests of the normal mapped griff viper oxp had a player flyable version in it, it made it easier to test the ship by flying it around and looking at it using the external camera views, at some point it looks like i might have put out a version of the oxp with the player viper not completely removed from the shipdata.plist, which DH downloaded, the current version of the oxp won't have this bug (it'll probably have lots of new ones :D )

Posted: Fri Apr 16, 2010 7:40 am
by Diziet Sma
Griff wrote:
El Viejo wrote:
In that log... is Oolite looking for a Viper player? Que?
the first few tests of the normal mapped griff viper oxp had a player flyable version in it, it made it easier to test the ship by flying it around and looking at it using the external camera views, at some point it looks like i might have put out a version of the oxp with the player viper not completely removed from the shipdata.plist, which DH downloaded, the current version of the oxp won't have this bug (it'll probably have lots of new ones :D )
If I recall, I think DH also uses the individual ship oxp's, rather than the all-in-one pack. Do you update all of those as well, when you find a bug, Griff?

Posted: Fri Apr 16, 2010 8:09 am
by DaddyHoggy
Diziet Sma wrote:
Griff wrote:
El Viejo wrote:
In that log... is Oolite looking for a Viper player? Que?
the first few tests of the normal mapped griff viper oxp had a player flyable version in it, it made it easier to test the ship by flying it around and looking at it using the external camera views, at some point it looks like i might have put out a version of the oxp with the player viper not completely removed from the shipdata.plist, which DH downloaded, the current version of the oxp won't have this bug (it'll probably have lots of new ones :D )
If I recall, I think DH also uses the individual ship oxp's, rather than the all-in-one pack. Do you update all of those as well, when you find a bug, Griff?
I'd already downloaded most of the individual ships when the pack came out so I've stuck with that - however once the pack is finalised - I'll switch.

I'm still waiting for everybody to say how impressed they are that Oolite copes very well with such a large (but still 4:3 ratio) screen res... :roll:

Posted: Fri Apr 16, 2010 9:17 am
by Griff
Diziet Sma wrote:
If I recall, I think DH also uses the individual ship oxp's, rather than the all-in-one pack. Do you update all of those as well, when you find a bug, Griff?
i try to yes, but not always successfully! i get easily confused about what files to copy where and what to overwrite between the individual oxps and the all-in-1 - it doesn't help that my oolite workstuff folder is a giant collection of folders & files all called 'THIS', or 'THISNEWER', 'THISHJDHKD' and variations thereof :lol:

Posted: Fri Apr 16, 2010 12:48 pm
by Diziet Sma
:shock: You need a system, sir.. :lol: :lol:

Oh yeah.. very impressed, DH! 8) :D