Posted: Mon Feb 22, 2010 10:29 pm
OK, I've had another look at the odds calculations and I've removed the player's score from the equation, as the potential range is too great to be of use. I've retained the information about the player's ship (energy and speed) and I've kept some scores for the opponents, as this adds some background flavour and also lets me randomise the odds slightly from one challenger to another. On this basis, a pilot in a Cobra Mk 3 would get odds of around 1-1 against a Jaeger, 4-1 against a Korvette and around 7-1 against a high-scoring Zerstoerer. I'm open to suggestions on whether this is still too much - I thought it would be a bit boring to have all the odds hovering around evens.
Pagroove - there are already hunting lodges in G2, this time representing the 12 most high tech feudal systems. Check the wiki entry and maybe download the readme.
Tonight I've been putting the finishing touches on Galaxy 3 - I should have an upload with that and the revised odds calculation ready soon.
Pagroove - there are already hunting lodges in G2, this time representing the 12 most high tech feudal systems. Check the wiki entry and maybe download the readme.
Tonight I've been putting the finishing touches on Galaxy 3 - I should have an upload with that and the revised odds calculation ready soon.