[Release] ADCK's Bulk Haulers

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Zieman wrote:
These appears in the log when Bulk haulers are around:

Code: Select all

[ship.escortSetup.wtf]: Pending escort count for <StationEntity 0x5a6aa28>{"Super Bulk Hauler" "Super Bulk Hauler" ID: 203 position: (10784.4, -3442.34, 581548) scanClass: CLASS_NEUTRAL status: STATUS_ACTIVE} is 3, expected 0. This is an internal error, please report it.
This is an Oolite bug that has already been fixed for 1.74.
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

Image
A pic of the PAGroove retexture version with shaders, and the LRC (its very big btw)
Will release it in a few mins...
Last edited by ADCK on Mon Jan 25, 2010 9:13 am, edited 1 time in total.
User avatar
Zieman
---- E L I T E ----
---- E L I T E ----
Posts: 680
Joined: Tue Sep 01, 2009 11:55 pm
Location: in maZe

Post by Zieman »

Looking great!

Looks like I *have to* learn the art of shaders and bump mapping...
...and keep it under lightspeed!

Friendliest Meteor Police that side of Riedquat

[EliteWiki] Far Arm ships
[EliteWiki] Z-ships
[EliteWiki] Baakili Far Trader
[EliteWiki] Tin of SPAM
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

lovely work!
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

ADCK's Bulk Haulers V1.1 released!

See the first post on Page 1 for more information.
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

is there an ad-board on the bulk hauler?
Prehaps you could make one with a big screen on it like the air-ship or whatever it is in the sky in bladerunner.
Oolite doesn't support playing video files in the shaders but you could whip up something fairly groovy with the animated ad-board shader
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

On the LRC there's 2 billboards, but they're very low res ones, and to edit them you have to edit the main texture, this will change in the 1.2 release, i plan on using the standard YAH size res for the billboards and give them there own texture instead of sharing the buildings textures.

But the idea of having billboards on the Bulk Carrier/Super Bulk Carrier intrigues me, I think i'll make a billboard one for the next release too.

Also for the 1.2 release:
Image
Lynx Bulk Carrier, the second massive ship from FFE... Even if it is the ugliest ship in Elite history, I still plan on adding it since its a part of the Elite universe :P
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Post by Disembodied »

I don't think it's ugly. It's not pretty, certainly, but it's an interesting shape, and it looks like it's made for a purpose. "Functional" might be a better description!
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

It's been given the nickname "Toilet Brush" by many pilots :P

But yeah, I like it even if it does look weird, reminds me of the massively long cargo container trains you see every now and then on sydneys railroads.
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Post by Disembodied »

Was there an attempt a while back to make a large ship with attached side-pods, which on arrival at a station would uncouple from the ship and make a docking approach on their own? Or did I dream it? Because, assuming such a thing is possible, the Lynx might be a good candidate for such behaviour (as long as the pods were made small enough to dock on their own ... which wouldn't be very small; each one could be Anaconda-sized).

One thing to think about though would be the economics behind these superships, and how it would influence their behaviour. Would these be in-system craft, plying between mines and factories and the main station? Or would they make wormhole jumps? You've got to think they would be prime targets for piracy, so they'd either have to stick to stable systems or be very well defended.
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Disembodied wrote:
Was there an attempt a while back to make a large ship with attached side-pods, which on arrival at a station would uncouple from the ship and make a docking approach on their own? Or did I dream it? Because, assuming such a thing is possible, the Lynx might be a good candidate for such behaviour (as long as the pods were made small enough to dock on their own ... which wouldn't be very small; each one could be Anaconda-sized).

One thing to think about though would be the economics behind these superships, and how it would influence their behaviour. Would these be in-system craft, plying between mines and factories and the main station? Or would they make wormhole jumps? You've got to think they would be prime targets for piracy, so they'd either have to stick to stable systems or be very well defended.
This was one of Thargoids wee beasties I seem to recall with AI by Eric W and shader's by Griff.
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

Griff wrote:
is there an ad-board on the bulk hauler?
I think there already is.. :mrgreen:

If you zoom in on the full-size image you'll see this:
Image
(I've blown it up 150%)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

Diziet Sma wrote:
Griff wrote:
is there an ad-board on the bulk hauler?
I think there already is.. :mrgreen:

If you zoom in on the full-size image you'll see this:
Image
(I've blown it up 150%)
He meant the blimp-shaped Bulk Hauler, not the new LRC :P Confused me at first to...
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

ADCK wrote:
He meant the blimp-shaped Bulk Hauler, not the new LRC :P Confused me at first to...
Ok.. so errmm.. why is he carrying his sportscar around on the back of his LRC?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Post by pagroove »

Disembodied wrote:
Was there an attempt a while back to make a large ship with attached side-pods, which on arrival at a station would uncouple from the ship and make a docking approach on their own? Or did I dream it? Because, assuming such a thing is possible, the Lynx might be a good candidate for such behaviour (as long as the pods were made small enough to dock on their own ... which wouldn't be very small; each one could be Anaconda-sized).

One thing to think about though would be the economics behind these superships, and how it would influence their behaviour. Would these be in-system craft, plying between mines and factories and the main station? Or would they make wormhole jumps? You've got to think they would be prime targets for piracy, so they'd either have to stick to stable systems or be very well defended.
Search for the Hammerhead. 8)

BTW not an attempt anymore but fully working in the Aquatics OXP.


EDIT:

And yes. We have to come up with a good behavior concept for the biggies. The Orisis' and Aurora keep to safe systems. I don't know if ADCK built that in for his ship. Buy from my observations they are only seen in safer systems.

What I would like to see in future is a oxp that offers random escort when you enter the Aegis of a large cruiser or freightship.

If you accept then the game generate random threats that range from No threat at all to full scale planned attacks including nukes, bombs or boarding (hijack) parties.

Image
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Post Reply