This is an Oolite bug that has already been fixed for 1.74.Zieman wrote:These appears in the log when Bulk haulers are around:Code: Select all
[ship.escortSetup.wtf]: Pending escort count for <StationEntity 0x5a6aa28>{"Super Bulk Hauler" "Super Bulk Hauler" ID: 203 position: (10784.4, -3442.34, 581548) scanClass: CLASS_NEUTRAL status: STATUS_ACTIVE} is 3, expected 0. This is an internal error, please report it.
[Release] ADCK's Bulk Haulers
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- JensAyton
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A pic of the PAGroove retexture version with shaders, and the LRC (its very big btw)
Will release it in a few mins...
Last edited by ADCK on Mon Jan 25, 2010 9:13 am, edited 1 time in total.
Looking great!
Looks like I *have to* learn the art of shaders and bump mapping...
Looks like I *have to* learn the art of shaders and bump mapping...
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
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Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
On the LRC there's 2 billboards, but they're very low res ones, and to edit them you have to edit the main texture, this will change in the 1.2 release, i plan on using the standard YAH size res for the billboards and give them there own texture instead of sharing the buildings textures.
But the idea of having billboards on the Bulk Carrier/Super Bulk Carrier intrigues me, I think i'll make a billboard one for the next release too.
Also for the 1.2 release:
Lynx Bulk Carrier, the second massive ship from FFE... Even if it is the ugliest ship in Elite history, I still plan on adding it since its a part of the Elite universe
But the idea of having billboards on the Bulk Carrier/Super Bulk Carrier intrigues me, I think i'll make a billboard one for the next release too.
Also for the 1.2 release:
Lynx Bulk Carrier, the second massive ship from FFE... Even if it is the ugliest ship in Elite history, I still plan on adding it since its a part of the Elite universe
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Was there an attempt a while back to make a large ship with attached side-pods, which on arrival at a station would uncouple from the ship and make a docking approach on their own? Or did I dream it? Because, assuming such a thing is possible, the Lynx might be a good candidate for such behaviour (as long as the pods were made small enough to dock on their own ... which wouldn't be very small; each one could be Anaconda-sized).
One thing to think about though would be the economics behind these superships, and how it would influence their behaviour. Would these be in-system craft, plying between mines and factories and the main station? Or would they make wormhole jumps? You've got to think they would be prime targets for piracy, so they'd either have to stick to stable systems or be very well defended.
One thing to think about though would be the economics behind these superships, and how it would influence their behaviour. Would these be in-system craft, plying between mines and factories and the main station? Or would they make wormhole jumps? You've got to think they would be prime targets for piracy, so they'd either have to stick to stable systems or be very well defended.
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This was one of Thargoids wee beasties I seem to recall with AI by Eric W and shader's by Griff.Disembodied wrote:Was there an attempt a while back to make a large ship with attached side-pods, which on arrival at a station would uncouple from the ship and make a docking approach on their own? Or did I dream it? Because, assuming such a thing is possible, the Lynx might be a good candidate for such behaviour (as long as the pods were made small enough to dock on their own ... which wouldn't be very small; each one could be Anaconda-sized).
One thing to think about though would be the economics behind these superships, and how it would influence their behaviour. Would these be in-system craft, plying between mines and factories and the main station? Or would they make wormhole jumps? You've got to think they would be prime targets for piracy, so they'd either have to stick to stable systems or be very well defended.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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I think there already is..Griff wrote:is there an ad-board on the bulk hauler?
If you zoom in on the full-size image you'll see this:
(I've blown it up 150%)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Ok.. so errmm.. why is he carrying his sportscar around on the back of his LRC?ADCK wrote:He meant the blimp-shaped Bulk Hauler, not the new LRC Confused me at first to...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Search for the Hammerhead.Disembodied wrote:Was there an attempt a while back to make a large ship with attached side-pods, which on arrival at a station would uncouple from the ship and make a docking approach on their own? Or did I dream it? Because, assuming such a thing is possible, the Lynx might be a good candidate for such behaviour (as long as the pods were made small enough to dock on their own ... which wouldn't be very small; each one could be Anaconda-sized).
One thing to think about though would be the economics behind these superships, and how it would influence their behaviour. Would these be in-system craft, plying between mines and factories and the main station? Or would they make wormhole jumps? You've got to think they would be prime targets for piracy, so they'd either have to stick to stable systems or be very well defended.
BTW not an attempt anymore but fully working in the Aquatics OXP.
EDIT:
And yes. We have to come up with a good behavior concept for the biggies. The Orisis' and Aurora keep to safe systems. I don't know if ADCK built that in for his ship. Buy from my observations they are only seen in safer systems.
What I would like to see in future is a oxp that offers random escort when you enter the Aegis of a large cruiser or freightship.
If you accept then the game generate random threats that range from No threat at all to full scale planned attacks including nukes, bombs or boarding (hijack) parties.
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https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709