Posted: Mon Jan 04, 2010 7:23 pm
Haha, you're right Done.DaddyHoggy wrote:Nice - although I would take out the laser fire against the station - it looks like its held up on wires otherwise...
Haha, you're right Done.DaddyHoggy wrote:Nice - although I would take out the laser fire against the station - it looks like its held up on wires otherwise...
Well, since you refrained from insulting me, I'll do exactly as you wishCmd. Cheyd wrote:Take this simply as my opinion, but -
Damn right! So, from now on, treat this picture as a fancy placeholder.Cmd. Cheyd wrote:I would not use that screenshot as the basis for advertising the game. It's suggestive of stuff the game can't actually do. I saw that for the first time, remembering old Elite, and I'd think: "Oh cool! I always tried to blow up those stations! Now I can! And look, I'll see progressive damage as I do!" I just think it'd set us up for a lot of complaints and negative feelings, which would be an absolute travesty as Oolite IS damn cool and the graphics can be wonderful...
Neat idea! Although I would have to rely on someone else to shoot this screenshot.. you know... _fully_ shaderfied...Cmd. Cheyd wrote:What might be cool, and take this with a grain of salt, would be a screenshot of Griff's wireframe cobra fighting a fully shaderfied Griff Tharoid or something. Advertise the fact the game stays true to it's roots and can be played as such, but also that the game has SOOOO much more that it can do.
Ah, didn't read this while I posted this. So, yeah. Need to change the background. If you find something better, that'd be great!Kaks wrote:b) want a spruced up oolite.org, so it's prettier looking by the time we release 1.74
I think we could do something abot point b in the next couple of weeks: Corny, I like that mockup, though a higher resolution shot of the station would make it look better, IMO!
I'm off to have a look at the screenshots thread to see which ones we could use as backdrops...
is that still recent? I mean, is the logo mandatory to be on every page of the website very big? I'm afraid that the site could look overloaded.Ahruman wrote:Other than the application icon, the design will be used in other contexts such as:
- Branding on official and semi-official documentation
- The game’s splash screen
- The web site
- Rank icons on the forum
- Other stuff, almost certainly
Actually, this station is used in Cataclysm, but the point of raising possibly false expectations still stands.Kaks wrote:The semi destroyed station in that screenshot is not used anywhere yet - though it would make a fantastic scene setter for an oxp
Actually is that true - i.e. not being able to show progressive damage? With Griff's texture nibbling shader, could it not be tied to the energy level of the station and thus a portion of the texture removed based on this level - and thus the innards of the station can be revealed...Cmd. Cheyd wrote:Take this simply as my opinion, but -
I would not use that screenshot as the basis for advertising the game. It's suggestive of stuff the game can't actually do. I saw that for the first time, remembering old Elite, and I'd think: "Oh cool! I always tried to blow up those stations! Now I can! And look, I'll see progressive damage as I do!" I just think it'd set us up for a lot of complaints and negative feelings, which would be an absolute travesty as Oolite IS damn cool and the graphics can be wonderful...
What might be cool, and take this with a grain of salt, would be a screenshot of Griff's wireframe cobra fighting a fully shaderfied Griff Tharoid or something. Advertise the fact the game stays true to it's roots and can be played as such, but also that the game has SOOOO much more that it can do.
I have as well.ADCK wrote:As for the boards, they're servicable, I've designed and maintained phpbb2 boards in the past
Er, no it isn’t. It’s Century Gothic or similar. Which we couldn’t use on the web, and even if we could, it would be illegible with Windows’s text rendering.Corny wrote:On the other hand, I just found a perfect excuse for not doing anything related to mathematics. :DCorny wrote:I could do it when I'm through with the exams in February (although, knowing me, I'd probably start earlier as a break from learning for them)
Design idea sketch thingy.
(The word "Krait" is above the Krait! :D)
Font is Optima, would have to be changed probably.
Err woops, Futura. As I said, I would change it anyway.Ahruman wrote:(Harsh design criticism mode engaged. Mollycoddling protocols disabled.)Er, no it isn’t. It’s Century Gothic or similar. Which we couldn’t use on the web, and even if we could, it would be illegible with Windows’s text rendering.Corny wrote:Font is Optima, would have to be changed probably.
The latter. Font-size for the content is 12.Ahruman wrote:The text is also unreasonably small (or the navigation links are unreasonably big)
I disagree with the general statement. Also, in this case, I'd say it's readable. I could reduce the background brightness further, though. On the other hand, since the background image will be change, maybe the problem won't even exist.Ahruman wrote:and body text on an image background is always a bad thing. (So is light text on dark, but it felt appropriate in this particular case.)
But the ship textures would stay the same?Ahruman wrote:I’m also leery of using anything that isn’t standard game content as a splash image. When the new planet generator is complete, we’ll have some better “standard package” eye candy to show off.
No effects, but images were planned to be used. Accessibility is given with the alt-tag, if I'm not mistaken. Since the "glow effects" are done on 5 words with gaussian diffusing, I'd disagree with "high maintenance". First, the site is not very complex (and you won't change the name that fast, I guess), so you wouldn't have to change it if the content stays vaguely the same, and second, anyone with GIMP can reproduce this effect. I'd even give a step-by-step explanation how.Ahruman wrote:Also, glow effects are not supported by most browsers at this time (the current design uses them, but as a secondary thing), and using images for text is an inaccessible and high-maintenance non-solution.
As surprising as that sounds, I thought about Commander McLane already. More about this later.Ahruman wrote:I would welcome a new design, but not one that sacrifices functionality. In particular:
- It must be simple enough to load fast, even on slow connections. If Commander McLane can’t use it from Tanzania without difficulty, we have a problem. This means largely text-based, and also without this newfangled web font stuff.
No CMS, no scripting ( hover-effects and opening-effects (lightbox) for pictures with JavaScript at most. Definitely no must).Ahruman wrote:[*] It must be easy to maintain once the designer gets bored and wanders off. Claiming that you won’t get bored and wander off is not a substitute. This means no CMS and no complex scripting.
That's the kind of criticism I wanted to hear.Ahruman wrote:[*] Navigation must be clear, simple and easily found. (In particular, keep in mind that people will look for navigation without reading text, which is why I said the big links on your example aren’t set apart clearly.)[/list]