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Posted: Sat Mar 27, 2010 4:07 pm
by snork
I edited the script with your above line, and guess what ?

The NaN has not appeared since (~3 hours session). As usual. :?

Re: Log Errors - Come and claim 'em! :P

Posted: Fri Jun 04, 2010 1:46 pm
by tinker
Cmd. Cheyd wrote:


Assassins:

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[script.debug.syntax.badComparison]: ***** SCRIPT ERROR: in assassins, unknown comparison operator 'less', will return NO.
[script.debug.syntax.badComparison]: ***** SCRIPT ERROR: in assassins, unknown comparison operator 'less', will return NO.
There are two lines in assassins/config/script.plist where "less than" is used as a comparator instead of "lessthan", that should clear that problem.

Re: Log Errors - Come and claim 'em! :P

Posted: Thu Dec 30, 2021 4:51 pm
by UK_Eliter
Hey all, and happy Christmas

I notice that many an OXP generates an error because the OXP presumes that player.ship.position is defined, which, when the player has jettisoned, it is not. I have no errors of precisely that kind in my most recent log, but I do see the following, which may be of the same broad type, in that they might owe - I have not investigated - to presuming that the player ship is in flight.

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[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (targetAutolock 1.14): TypeError: ptarget.scannerDisplayColor1 is null
From Target Autolock, by the great Thargoid - but maintained now by Dybal?

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***** JavaScript exception (NavalGrid 2.0): TypeError: ship.energyRechargeRate is undefined
From 'NavalGrid Next', I think - by Dybal.

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[NavalGrid]: undefined, shieldRechargeRate after Boosters: 2.00/2.00, shields: undefined/undefined
From CustomShields, by CommonSenseOTB - who is retired?