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Posted: Thu Dec 31, 2009 11:44 am
by Cmdr James
Its random. Or at least random in the oolite sense. If they are a criminal then you should always get bounty for handing them in. If they are clean and have insurance then you get paid out by that. If not, then they are sold as slaves. There has been some discussion of making it posible to free slaves, but so far I dont think its possible.

Posted: Thu Dec 31, 2009 11:57 am
by Corny
They were mostly (if not all) pirates, that's what led me wondering why I don't get bounties :(
Freeing slaves is possible, just jettison the pod again :D

Posted: Thu Dec 31, 2009 12:05 pm
by Cmdr James
Thats an interesting way around. We could make it so that slaves are always ejected as escape pods, and set the AI properly so that they fly to a station.

I never thought of that as a simple way to free slaves.

Posted: Thu Dec 31, 2009 10:40 pm
by Rustybolts
No 5 ton rule for me pirating is the way to go!

Posted: Fri Jan 01, 2010 3:59 pm
by CptnEcho
Cmdr James wrote:
Thats an interesting way around. We could make it so that slaves are always ejected as escape pods, and set the AI properly so that they fly to a station.

I never thought of that as a simple way to free slaves.
I agree. It is a good solution. The cost of an escape pod for each slave may dampen ship captains' enthusiasm, but it is a viable solution. 8)

Posted: Sun Jan 03, 2010 8:53 am
by Commander McLane
JazHaz wrote:
Commander McLane wrote:
Corny wrote:
I think the Random Hits OXP enables rewards for bringing them home (or the the cops), but some other OXP seems to collide with it. Gotta throw out some OXPs to get that feature back, I think.
No. This is a standard feature of vanilla Oolite.
Confirmed. I don't have Random Hits, but am getting rewards for rescues. This morning I picked up a Navy Officer, and upon returning him to a station got the reward message saying he was a Vice Admiral and 1000 credits.
Bad example. Navy Officers who bring a reward of 1000cr are definitely OXP-created (first guess: Galactic Navy.oxp). The random rewards for normal scooping of escape pods never brings more than 500cr for rescuing and usually much less for capturing pirates (The bounty may be related to the bounty of the ship he was ejecting from, but that is only a guess).

Posted: Sun Jan 03, 2010 10:40 am
by Corny
Mh, still wondering about the escape pod issue.
In my soundset (Hal's Hot Sister), there's a sound for [escape-pod-scooped]. Although I scoop a lot of escape pods, I never heard that sound ingame.
Also, when a criminal leaves his ship and I blow it up, I get the bounty. Does that mean that I can't get the bounty for the criminal in th escape pod anymore?
CptnEcho wrote:
I agree. It is a good solution. The cost of an escape pod for each slave may dampen ship captains' enthusiasm, but it is a viable solution. 8)
Hmm, but they have to kept alive anyway and Passenger Berths are said to serve as a kind of lifeboat as well.
So, couldn't slaves just be in a special "Slave container"? I think the Pods.oxp already makes it possible to have certain crates for certain goods (or does Vanilla do it already?). So a slave container could be a second-hand escape capsule, since they are very easy to come by for a pirate (destroy a ship, scoop the escape pod, throw out the escaped pilot).
Nice captains who come to the rescue wouldn't have to "repackage" them, then :D

Posted: Sun Jan 03, 2010 7:21 pm
by 0235
wow, never thoguh of that, good tip

Posted: Sun Jan 03, 2010 7:48 pm
by JazHaz
Commander McLane wrote:
JazHaz wrote:
Commander McLane wrote:
No. This is a standard feature of vanilla Oolite.
Confirmed. I don't have Random Hits, but am getting rewards for rescues. This morning I picked up a Navy Officer, and upon returning him to a station got the reward message saying he was a Vice Admiral and 1000 credits.
Bad example. Navy Officers who bring a reward of 1000cr are definitely OXP-created (first guess: Galactic Navy.oxp).
Correct guess. But my point was still valid: it wasn't Random Hits causing it! ;)

Posted: Sun Jan 03, 2010 9:04 pm
by Thargoid
Corny wrote:
Hmm, but they have to kept alive anyway and Passenger Berths are said to serve as a kind of lifeboat as well.
So, couldn't slaves just be in a special "Slave container"? I think the Pods.oxp already makes it possible to have certain crates for certain goods (or does Vanilla do it already?). So a slave container could be a second-hand escape capsule, since they are very easy to come by for a pirate (destroy a ship, scoop the escape pod, throw out the escaped pilot).
Nice captains who come to the rescue wouldn't have to "repackage" them, then :D
Pods itself doesn't do that, but yes it is perfectly possible to code one up. In the vanilla game the only way to get slaves is via scooping an escape pod.

Posted: Sun Jan 03, 2010 9:04 pm
by Kaks
Corny, if you get back to a station with the escape pod / 'slaves', you should get extra money for delivering the pilot there. That extra money is on top of the bounty you've already been paid for blowing up their ship.

Posted: Thu Jan 07, 2010 4:30 pm
by Corny
I just tried it again. Pirate ejected, I scooped him up and let his ship intact (for testing purposes) . Arrived at the local Coriolis - no reward (except from selling him/her as slave).
Could a OXP collide with that?
OXPs used:
Anarchies 2.3
Aquatics 2.11
buoyRepair1.02.5
Cargo_wrecks_teaser 1.5.3
Commies
Dictators v1.3
Dredgers 2.3
Famous_Planets_v2.0
FighterHud
Fuel Station 1.24
Fuel Tank v2.2
Galcop_trade_outpost
Generation Ships 1.1
griff_normalmapped_ships
halsis
hOopyCasino1.1
interstellar_help
Lave
Llama
longshot
neolite-companion
neolite-wolfies
neolite
Oo-Haul
Ore_processor 1.55
PAGroove_Stations_v1.2.1
Personalities
PlanetFall 1.23
Pods 1.10
RandomHits1.3.6
RepairBots 1.10
Rock_Hermit_Locator1.3.1
Snoopers1.0.1
supercobra 1.4.1
System_Redux
taranis
transhab
Venom
Welcome Mat 1.06
Your Ad here-packs

Version is the current developer version, but I had that problem with 1.73.4, too.
Maybe Pods or Cargo Wrecks? Or Dredgers, since the derelict ships are used there?

Posted: Thu Jan 07, 2010 7:50 pm
by Kaks
It's working as designed already. You only get the pirate's bounty if you destroy the pirate's ship.

And you only get an unspecified bonus if you deliver the pilot to any of the main stations.

Posted: Thu Jan 07, 2010 10:38 pm
by Corny
Kaks wrote:
It's working as designed already. You only get the pirate's bounty if you destroy the pirate's ship.

And you only get an unspecified bonus if you deliver the pilot to any of the main stations.
So destroying the ship is a must?
Hm, okay. I'll nag again if I made a proper test, then :D

Posted: Thu Jan 07, 2010 11:00 pm
by Lucidor
Corny wrote:
Freeing slaves is possible, just jettison the pod again :D
Yes, into the atmosphere of a planet, so they won't have to starve to death or be scooped and resold again. :)

All while singing Blackbird:

Blackbird singing in the dead of night
Take these broken wings and learn to fly
All your life
You were only waiting for this moment to arise

Blackbird fly, Blackbird fly
Into the light of the dark black night.