5 Ton rule for noobs
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- Cmdr James
- Commodore
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Its random. Or at least random in the oolite sense. If they are a criminal then you should always get bounty for handing them in. If they are clean and have insurance then you get paid out by that. If not, then they are sold as slaves. There has been some discussion of making it posible to free slaves, but so far I dont think its possible.
- Cmdr James
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- Rustybolts
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No 5 ton rule for me pirating is the way to go!
STE.+ Firefly/Dragonfly + BlackJacksbullion v.1.23 link below.
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
I agree. It is a good solution. The cost of an escape pod for each slave may dampen ship captains' enthusiasm, but it is a viable solution.Cmdr James wrote:Thats an interesting way around. We could make it so that slaves are always ejected as escape pods, and set the AI properly so that they fly to a station.
I never thought of that as a simple way to free slaves.
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- Commander McLane
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Bad example. Navy Officers who bring a reward of 1000cr are definitely OXP-created (first guess: Galactic Navy.oxp). The random rewards for normal scooping of escape pods never brings more than 500cr for rescuing and usually much less for capturing pirates (The bounty may be related to the bounty of the ship he was ejecting from, but that is only a guess).JazHaz wrote:Confirmed. I don't have Random Hits, but am getting rewards for rescues. This morning I picked up a Navy Officer, and upon returning him to a station got the reward message saying he was a Vice Admiral and 1000 credits.Commander McLane wrote:No. This is a standard feature of vanilla Oolite.Corny wrote:I think the Random Hits OXP enables rewards for bringing them home (or the the cops), but some other OXP seems to collide with it. Gotta throw out some OXPs to get that feature back, I think.
Mh, still wondering about the escape pod issue.
In my soundset (Hal's Hot Sister), there's a sound for [escape-pod-scooped]. Although I scoop a lot of escape pods, I never heard that sound ingame.
Also, when a criminal leaves his ship and I blow it up, I get the bounty. Does that mean that I can't get the bounty for the criminal in th escape pod anymore?
So, couldn't slaves just be in a special "Slave container"? I think the Pods.oxp already makes it possible to have certain crates for certain goods (or does Vanilla do it already?). So a slave container could be a second-hand escape capsule, since they are very easy to come by for a pirate (destroy a ship, scoop the escape pod, throw out the escaped pilot).
Nice captains who come to the rescue wouldn't have to "repackage" them, then
In my soundset (Hal's Hot Sister), there's a sound for [escape-pod-scooped]. Although I scoop a lot of escape pods, I never heard that sound ingame.
Also, when a criminal leaves his ship and I blow it up, I get the bounty. Does that mean that I can't get the bounty for the criminal in th escape pod anymore?
Hmm, but they have to kept alive anyway and Passenger Berths are said to serve as a kind of lifeboat as well.CptnEcho wrote:I agree. It is a good solution. The cost of an escape pod for each slave may dampen ship captains' enthusiasm, but it is a viable solution.
So, couldn't slaves just be in a special "Slave container"? I think the Pods.oxp already makes it possible to have certain crates for certain goods (or does Vanilla do it already?). So a slave container could be a second-hand escape capsule, since they are very easy to come by for a pirate (destroy a ship, scoop the escape pod, throw out the escaped pilot).
Nice captains who come to the rescue wouldn't have to "repackage" them, then
- JazHaz
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Correct guess. But my point was still valid: it wasn't Random Hits causing it!Commander McLane wrote:Bad example. Navy Officers who bring a reward of 1000cr are definitely OXP-created (first guess: Galactic Navy.oxp).JazHaz wrote:Confirmed. I don't have Random Hits, but am getting rewards for rescues. This morning I picked up a Navy Officer, and upon returning him to a station got the reward message saying he was a Vice Admiral and 1000 credits.Commander McLane wrote:No. This is a standard feature of vanilla Oolite.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Pods itself doesn't do that, but yes it is perfectly possible to code one up. In the vanilla game the only way to get slaves is via scooping an escape pod.Corny wrote:Hmm, but they have to kept alive anyway and Passenger Berths are said to serve as a kind of lifeboat as well.
So, couldn't slaves just be in a special "Slave container"? I think the Pods.oxp already makes it possible to have certain crates for certain goods (or does Vanilla do it already?). So a slave container could be a second-hand escape capsule, since they are very easy to come by for a pirate (destroy a ship, scoop the escape pod, throw out the escaped pilot).
Nice captains who come to the rescue wouldn't have to "repackage" them, then
My OXPs via Boxspace or from my Wiki pages .
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Corny, if you get back to a station with the escape pod / 'slaves', you should get extra money for delivering the pilot there. That extra money is on top of the bounty you've already been paid for blowing up their ship.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
I just tried it again. Pirate ejected, I scooped him up and let his ship intact (for testing purposes) . Arrived at the local Coriolis - no reward (except from selling him/her as slave).
Could a OXP collide with that?
OXPs used:
Anarchies 2.3
Aquatics 2.11
buoyRepair1.02.5
Cargo_wrecks_teaser 1.5.3
Commies
Dictators v1.3
Dredgers 2.3
Famous_Planets_v2.0
FighterHud
Fuel Station 1.24
Fuel Tank v2.2
Galcop_trade_outpost
Generation Ships 1.1
griff_normalmapped_ships
halsis
hOopyCasino1.1
interstellar_help
Lave
Llama
longshot
neolite-companion
neolite-wolfies
neolite
Oo-Haul
Ore_processor 1.55
PAGroove_Stations_v1.2.1
Personalities
PlanetFall 1.23
Pods 1.10
RandomHits1.3.6
RepairBots 1.10
Rock_Hermit_Locator1.3.1
Snoopers1.0.1
supercobra 1.4.1
System_Redux
taranis
transhab
Venom
Welcome Mat 1.06
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Version is the current developer version, but I had that problem with 1.73.4, too.
Maybe Pods or Cargo Wrecks? Or Dredgers, since the derelict ships are used there?
Could a OXP collide with that?
OXPs used:
Anarchies 2.3
Aquatics 2.11
buoyRepair1.02.5
Cargo_wrecks_teaser 1.5.3
Commies
Dictators v1.3
Dredgers 2.3
Famous_Planets_v2.0
FighterHud
Fuel Station 1.24
Fuel Tank v2.2
Galcop_trade_outpost
Generation Ships 1.1
griff_normalmapped_ships
halsis
hOopyCasino1.1
interstellar_help
Lave
Llama
longshot
neolite-companion
neolite-wolfies
neolite
Oo-Haul
Ore_processor 1.55
PAGroove_Stations_v1.2.1
Personalities
PlanetFall 1.23
Pods 1.10
RandomHits1.3.6
RepairBots 1.10
Rock_Hermit_Locator1.3.1
Snoopers1.0.1
supercobra 1.4.1
System_Redux
taranis
transhab
Venom
Welcome Mat 1.06
Your Ad here-packs
Version is the current developer version, but I had that problem with 1.73.4, too.
Maybe Pods or Cargo Wrecks? Or Dredgers, since the derelict ships are used there?
It's working as designed already. You only get the pirate's bounty if you destroy the pirate's ship.
And you only get an unspecified bonus if you deliver the pilot to any of the main stations.
And you only get an unspecified bonus if you deliver the pilot to any of the main stations.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Yes, into the atmosphere of a planet, so they won't have to starve to death or be scooped and resold again.Corny wrote:Freeing slaves is possible, just jettison the pod again
All while singing Blackbird:
Blackbird singing in the dead of night
Take these broken wings and learn to fly
All your life
You were only waiting for this moment to arise
Blackbird fly, Blackbird fly
Into the light of the dark black night.