Posted: Tue Dec 01, 2009 11:10 am
This scenario is effectively what happens in Battlestar Galactica - or at least it's alluded to.wildstar wrote:right i agree. and while i do not know how much realism can be added and how accommodating the existing game code is it would be a nice AI based OXP to have larger ships have to send out for more supplies when needed after expending their larger supply of missiles or even fuel chaff and drones etc. while on (and i dont know if it even exists yet) a say SUPER STAR CRUISER could even be self sufficient while making and salvaging and scooping for some of these supplies. it would be cool to see a super mega ship launch smaller ships to go around scooping and salvaging. and it is easy for me to imagine little green dudes and dudettes cranking out missiles on an assembly line somewhere in one of the numerous areas of the mega ship.DaddyHoggy wrote:But by limiting the number of missiles is just a code fix - as Kaks explained, big capitol ships can be silently or obviously re-equipped with additional missiles on the fly (a continuous resupply from the armoury or a missile supply ship - both would make excellent oxps)
It could lead to interesting ways to damage/blunt the attacks of big capitol ships - they initially fire of a steady stream of missiles - then as local supplies are expended - there's a reduction in fire rate and/or no firing at all for a set period as new missiles are brought up from the armoury, and if the battle continues, rates go down or there's more down time as missiles are brought from deep storage and/or have to assembled from key components and all of these processes should be interruptible/capable of sustaining damage...