Esusale... solved in 1.74.2
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- Cody
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Great, thank you Kaks... I like zero distance systems, for several reasons.
I’ll download trunk tonight and have a look, as I’m currently docked at Divees.
I’ll download trunk tonight and have a look, as I’m currently docked at Divees.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Just had a look at Tezabi/Divees using 1.74.0.3323 (1.74 looks really good, btw).
Kaks, did you mean that this was fixed, or was being fixed? Or is fixed in a later version than 3323?
Because it’s still mixed-up.
Kaks, did you mean that this was fixed, or was being fixed? Or is fixed in a later version than 3323?
Because it’s still mixed-up.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Hmm, I thought I had fixed it!
In which way is it broken?
I seem to be able to jump to the different planets...
In which way is it broken?
I seem to be able to jump to the different planets...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Cody
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At Divees I target Tezabi and as long as I don’t hit F5, I can jump to Tezabi. If I switch to F5 my target becomes Divees. As soon as I’m in Tezabi system, the F5 screen states Divees. I get confused trying to explain this.
Last edited by Cody on Sat May 15, 2010 10:00 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Ok, the jumping itself works, but then the map doesn't quite understand which system we're actually in. Fair enough! I'll do some more tweaking of code in that general direction, hopefully that'll be enough to convince that dumb map that we are where we are, and we aren't were we aren't of course! (Ah, tautology! )
Last edited by Kaks on Sat May 15, 2010 11:40 am, edited 1 time in total.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
As of revision 3422 (10 minutes ago) I think all the twin systems started to behave properly. Do let me know if there are still any problems when you get the next nightly build!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Cody
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I took 1.74.0.3424 for a spin and checked out Divees/Tezabi, Zaenza/Lazaso and Esusale/Cecees.
All now work as they should. Selection in the short range chart is now much easier as well.
Many thanks, Kaks.
All now work as they should. Selection in the short range chart is now much easier as well.
Many thanks, Kaks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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- Joined: Sat Jul 04, 2009 9:31 pm
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… and so back to Esusale/Cecees again (the second 'eight' of my grand tour nearly done). All is as it should be… you can jump between the two, and all screens display correctly. Selection in the short range chart is easy. The long range chart appears to still be confused though… type in Esusale as the long range destination, and Oolite thinks that it should be Cecees. Switch to the short range chart, then back again, and it displays Cecees as the long range destination. Sorry Kaks, but this wasn’t apparent in previous testing with what was then trunk, and this is the first zero distance double I've been to recently.
1.74.1
('stuff of legends', indeed! More like leg-ends of stuff.)
1.74.1
('stuff of legends', indeed! More like leg-ends of stuff.)
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Oh dear, it appears you found a bit I didn't see when testing. The next trunk build should have that last niggle fixed for good... one hopes!
(Myths, feet, so easy to mix the two! )
(Myths, feet, so easy to mix the two! )
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)