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Posted: Fri May 21, 2010 6:21 pm
by Diziet Sma
Dump Norton's and get a decent anti-virus.. Norton's has been an over-hyped, under-performing, resource-hog ever since Peter Norton sold the company and it was taken over by the marketing-droids..

Posted: Fri May 21, 2010 6:52 pm
by JensAyton
El Viejo wrote:
I just can't figure why it freaks out.
In short, anti-virus programs are based on heuristics, which is a fancy word for guessing, and in this case it’s guessing wrong.

If the problem persists when 1.74 is released, I suppose someone will have to file a bug with Symantec.

Posted: Fri May 21, 2010 7:11 pm
by Cody
Diziet Sma wrote:
Dump Norton's and get a decent anti-virus..
I hear what you say, Diz… but Nortons has done it for me over many years, and never let me down. I don’t find it at all resource heavy these days (as it once was, admittedly) and it auto-drops into ‘quiet’ mode when I’m playing ‘the game’. It hasn’t given me any problems until recently with the nightlies, and at £10 or so for a year, it’s also good value.

Ahruman, I'll be sending a report to Symantec anyway.

Hey-Ho!

Posted: Fri May 21, 2010 8:29 pm
by Cody
Anyway, I've worked around the problem for the moment by turning several Norton functions off.
All this for a quick look at trunk... ahh, the game, the game.

Posted: Tue Jun 01, 2010 5:38 pm
by Getafix
Windows nightly setup for r3445 is now available.

..

Posted: Wed Jun 02, 2010 5:54 am
by Lestradae
My attempt to SVN UP for my trunk build finished with this:
svn: REPORT Anfrage fehlgeschlagen auf ?\194?\187/svnroot/repos/oolite-linux/!svn/vcc/default?\194?\171
svn: REPORT von ?\194?\187/svnroot/repos/oolite-linux/!svn/vcc/default?\194?\171: Could not read chunk size: connection was closed by server. (http://svn.berlios.de)
What does it mean?

Especially since my OS is Windows ...

Posted: Wed Jun 02, 2010 12:08 pm
by Kaks
It looks like you tried to contact the server, but got no answer. The svn server has been offline - intermittently - a few times the last week or so.

Just try later on, and you should be able to get the latest revision.

Btw, you can always check http://monitor.berlios.de/berlios-status/ to find out if there are any problems with the various BerliOS servers.

.

Posted: Wed Jun 02, 2010 2:46 pm
by Lestradae
Kaks wrote:
Just try later on, and you should be able to get the latest revision.
OK thanks, will try that 8)

Posted: Fri Jun 11, 2010 6:35 am
by Thargoid
Could the zipped "ready to run" nightly installations be uploaded onto terrastorage for the Windows installation, as discussed elsewhere a while back?

Purely personal interest here as I'm off business travelling for the next couple of weeks on a laptop that I can't install stuff on via an installer (no admin privs).
:roll:

Posted: Fri Jun 11, 2010 9:46 am
by Kaks
Once downloaded, you can always change the installer's file type from .exe to .zip. You can then extract the whole Oolite directory tree via 7zip... just tried it now and it all seems to work ok. It's got a bit of a red herring in there, though: the right oolite.app directory is not the oolite.app you see immediately, but the one inside $[31], at least in the current nightly build installer...

There you go, squire! :P

Posted: Fri Jun 11, 2010 11:29 am
by Thargoid
Will give that a go, although will have to swap 7zip for Winzip as that's what's on the machine in question...

Posted: Fri Jun 11, 2010 11:47 am
by another_commander
Winzip is very unlikely to cut it. The compression method used in the installer is LZMA and at least the version of Winzip that I have does not know about this.

Posted: Fri Jun 11, 2010 3:48 pm
by Thargoid
No it doesn't - just checked with our installed version (Winzip 14) :(

So back to my original request for a zipped install folder as originally discussed...

FYI

Posted: Sun Jun 20, 2010 6:53 pm
by imipak
Nightly build 3552 mostly seems to work ok but I'm getting infrequent random lockups. Also, if a mission pops up, I don't get messages relating to successfully dropping off passengers. Other than that, game development looks superb. If the collision detection issue (mentioned in the OXP thread where I'm discussing building a maze) can be fixed, we'll have one hell of a system.

Re: FYI

Posted: Mon Jun 21, 2010 6:46 am
by JensAyton
imipak wrote:
If the collision detection issue (mentioned in the OXP thread where I'm discussing building a maze) can be fixed, we'll have one hell of a system.
Not gonna happen before the next stable release, at any rate.