with a side order of Freelancer...Zieman wrote:Happy 25th ELITE!
E4 - Mix ELITE & SPACE ROGUE & FFE...

Moderators: winston, another_commander
with a side order of Freelancer...Zieman wrote:Happy 25th ELITE!
E4 - Mix ELITE & SPACE ROGUE & FFE...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Oh yes: barter and auctions would add a great deal. And the ability to really customise your ship, inside and out. Plus there'd need to be exploration, with things to find.Cmd. Cheyd wrote:I'd like to see it have a more diverse / engaging economic game, and a standardized mechanism for spec'ing ships.
While that is a real problem, the central problem with an oolite MMO is this:phonebook wrote:OK here is the central problem with oolite multi-player:
As ever, eloquently put.Disembodied wrote:Multiplayer combat is only fun if it's done in a limited, arcade-y style game (i.e. one where, if you die, it's no big deal: just respawn and keep on blasting, which is the sole point of the game). Even there, it's not much fun if it's full of damaged individuals soothing the pain of their existence on the newbies. If you want an immersive game, like Oo/Elite, then you can't let the snickering nitwits in. If you want multiplayer, you would have to construct the game in such a way that, except in designated areas (badlands and the like), PvP was either impossible or at the very least a catastrophically bad, and short-lived, idea.
You could do this, with a bit of heavy-handed plot-mangling, for example – except then you would have to wonder what the point would be in having multiplayer. There is a market for single-player games: a very big market, too, if you look at, say, Grand Theft Auto. There could be online social areas, perhaps station-based, where players could interact, trade, swap stories etc. – like a fancy forum, really – but not attack each other.
One of the things I like about space games, oddly enough, is the loneliness. I want it big, I want it vast, I want light-years of nothing all around me, me as a single solitary microscopic dot of consciousness in the middle of endless emptiness ... perhaps because I live above a pub. Which isn't to say that meeting with other ships, and fighting and trading, is a bad thing – but the sense of scale is something I'd want. That's one more gripe I have about the X series, to be honest: too damn crowded.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.