No, no, seriously - happy to have contributed but I didn't come up with YAH - at best 15% of the ads are mine (inc. new stuff for Trade-station constores), it's Doc and Ark that deserve the praise for that - I'm very pleased with my contributions to the forthcoming LH2 - but still - a tiny fraction of Svengali's stupendous amount of work.
I let others cook, I just add a little salt and pepper for flavouring!
I'll copy-paste my unanswered Q, since it got burried under chitchat.
I tried to make them glow (not flash) at their peak, but I'm confused here. If I set offset to 0.5 (which is supposed to be peak of sine), I get half-a-glow. Same for practically any value, while a flashing flashers are clearly brighter than non-flashing ones. (Offset is supposed to be brightness control for always-on-flashers, right?)
I'm talking about regular flashers. I still haven't tested this new flasher technique.
Hey, relax, after all this is the world-renowned friendliest we-derail-every-topic-you-serve-us™ board this side of Riedquat—nah, what do I say—of Oresrati!
... (Offset is supposed to be brightness control for always-on-flashers, right?)
I don't follow you here. Where do you have this particular bit of information from? Never heard about it (at least not that I remember).
All I can say is that the offset for blinking flashers works differently from what everybody with a common sense in mathematics would expect. I explained that lengthily somewhere a while back, and Ahruman's answer was basically that he won't change in order to not break backwards compatibility. That's all I know about the beasts.
Hey, relax, after all this is the world-renowned friendliest we-derail-every-topic-you-serve-us™ board this side of Riedquat—nah, what do I say—of Oresrati!
I noticed.
Commander McLane wrote:
Chaky wrote:
... (Offset is supposed to be brightness control for always-on-flashers, right?)
I don't follow you here. Where do you have this particular bit of information from?
That's not an information, but an assumption... and a question.
I assumed that, if offset is 0, flashers will not be lit (actually, I had to set the offset to other than 0 to get lit flashers for some reason.. probably forgot to convert commas into dots with copy-pasted floating point position coordinates), and the intensity of the light would follow the sine offset. Clearly, that is not a case. Any offset gives the same half-dimmed flasher.
As a special case, from 1.74, if frequency is 0 phase will be ignored and flashers will always be at full intensity. (Reduced intensity is possible by setting a less bright colour, down to 50% in the HSV model.)