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Posted: Fri Sep 04, 2009 1:00 pm
by JensAyton
Commander McLane wrote:
For the third one I would have to rely on including a Trojan in the script, which is above my capabilitities... :oops:
Oh, it’s easy. According to Avira , you just need a customsounds.plist with the word “worm” in it. :-/

Posted: Fri Sep 04, 2009 1:30 pm
by Commander McLane
Ahruman wrote:
Commander McLane wrote:
For the third one I would have to rely on including a Trojan in the script, which is above my capabilitities... :oops:
Oh, it’s easy. According to Avira , you just need a customsounds.plist with the word “worm” in it. :-/
Which is of course nice to have, but unfortunately doesn't yet destroy the user's computer.

(On the other hand, it is comforting to know that it will at least destroy his brain.) :twisted:

Posted: Fri Sep 04, 2009 2:18 pm
by Svengali
Commander McLane wrote:
Ahruman wrote:
Commander McLane wrote:
For the third one I would have to rely on including a Trojan in the script, which is above my capabilitities... :oops:
Oh, it’s easy. According to Avira , you just need a customsounds.plist with the word “worm” in it. :-/
Which is of course nice to have, but unfortunately doesn't yet destroy the user's computer.
So will Oolite rename this entry to [wrmhole-created] to let scripters be able to drop a 'trojan' then by renaming it again?

Posted: Fri Sep 04, 2009 2:25 pm
by JensAyton
Svengali wrote:
So will Oolite rename this entry to [wrmhole-created] to let scripters be able to drop a 'trojan' then by renaming it again?
No.

I again encourage Avira users to contact Avira and ask them to fix their bug.

Posted: Wed Sep 09, 2009 12:58 pm
by Commander McLane
Hi!

Just to tell all of you that with the inclusion of the Pandoraweapon and the OMGWTFBBQweapon this OXP has come to its ends. (Yes, I did it!) :twisted:

However, I resisted the urge to also include the 42weapon. Instead, as a little icing on the cake, I bring you the Supermissile.

Details up in the updated first post.

Have fun!

@ ClymAngus: Dear sir, of course I sincerely apologize for making your life too easy. :) However, there is a remedy contained in this new version of the OXP. May I draw your kind attention to the fifth in the bundle of superweapons? I assure you that it will be very helpful in achieving the goal you have set yourself and described so neatly in your post.

Furthermore, not only have I no objections against the undertaking you so laconically referred to as "steal your code and actually make something useful", but with immense pleasure I can affirm that an enterprise like this is most strongly encouraged by the very nature of this little open source project of ours, and not least by the release notes of the OXP.

For the sake of fairness, however, I feel compelled to raise a minuscule objection against the implied notion of your statement, that my own use of the code contained in this OXP might not actually be useful. If you are surrounded by a sea of plagues, for instance, and have enough liquid assets at your hand, I am quite certain it may be immensly useful.

Yours sincerly! :wink:

Posted: Wed Sep 09, 2009 1:04 pm
by Thargoid
Does it also remove the last calorie from Diet Coke and destroy the remaining 0.001% of household germs that modern bleaches cannot seem to get? :twisted:

Posted: Wed Sep 09, 2009 1:28 pm
by Commander McLane
Thargoid wrote:
Does it also remove the last calorie from Diet Coke and destroy the remaining 0.001% of household germs that modern bleaches cannot seem to get? :twisted:
It is actually discouraged to kill every last germ. Humankind has lived with—and gotten used to—germs for millions of years, actually to everybody's benefit. Only since we don't want to get used to them anymore and use sterilizers like crazy, we started to develop serious problems, like allergies, if we finally do encounter a germ.

Therefore, while wiping out all existing life, the superweapons do not suppress the new development of life forever (at least not the first three of them). :wink:

Posted: Wed Sep 09, 2009 1:35 pm
by Disembodied
Here's where you have to go next!

(although maybe not if you're on dialup ...)

Re: Superweapon.oxp

Posted: Wed Sep 09, 2009 11:52 pm
by zevans
Eric Walch wrote:
Development of this nuke started after I was deprived of my well earned fee by a bar for the third time.
The local bar frequently separates me from my fees...

Posted: Wed Sep 09, 2009 11:54 pm
by zevans
Anonymous demands that we rename the OXP to Kill It With Fire

Posted: Thu Sep 10, 2009 1:22 am
by FSOneblin
zevans wrote:
Anonymous demands that we rename the OXP to Kill It With Fire
Anonymously agrees

FSOneblin

Posted: Thu Sep 10, 2009 8:40 am
by overmage
Can we have a weapon that makes the system go NOVA?

Posted: Thu Sep 10, 2009 8:48 am
by DaddyHoggy
I feel a YAH ad coming on:

Killit Bang!

:D

Posted: Thu Sep 10, 2009 8:52 am
by Cody
...or Doomestos, maybe.

Posted: Thu Sep 10, 2009 8:53 am
by another_commander
overmage wrote:
Can we have a weapon that makes the system go NOVA?
You have it already:

Code: Select all

system.sun.goNova()
Now go novabomb a few innocent worlds ;-)