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Posted: Wed Sep 30, 2009 5:30 pm
by Screet
mitchelln wrote:
The cycle time of the mining laser in Oolite is definitely slower than classic versions, but even so I'm sure it's not packing the same punch it used to. How has it been calculated for this version?
weapon energy 50, reload time 2.5
mil laser has energy 23, but reload time .1
beam laser has energy 15 and same reload as mil laser.

Hope noone beats me for writing this ;) At least it's open visible in the code...

Screet

Posted: Wed Sep 30, 2009 8:27 pm
by mitchelln
Screet wrote:
mitchelln wrote:
The cycle time of the mining laser in Oolite is definitely slower than classic versions, but even so I'm sure it's not packing the same punch it used to. How has it been calculated for this version?
weapon energy 50, reload time 2.5
mil laser has energy 23, but reload time .1
beam laser has energy 15 and same reload as mil laser.

Hope noone beats me for writing this ;) At least it's open visible in the code...

Screet
Excellent info! Do you know if these parameters were derived from the classic? I don't want to mess with the code if these are comparable.

Perhaps some of the the ships have evolved to the point of making long cycle times obsolete.

Having said that, a Python is definitely much harder to kill (almost impossible in fact) with a mining laser in Oolite compared to the Speccy 128K version of Elite. I guess it's down to how far you want to take the "inspired by" ;)

Posted: Wed Sep 30, 2009 9:35 pm
by Screet
mitchelln wrote:
Do you know if these parameters were derived from the classic?
Sorry, I've no idea about that. However, I've seen different values for these toys when they are used by NPCs ;)

Screet

Posted: Thu Oct 01, 2009 8:11 am
by mitchelln
Had a quick play with Elite TNK last night to remind myself. As I remembered, same as the classic versions re. mining lasers.

Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to. Oh the joys of open source :) Tempting to spec into super laser territory, but that would just spoil the fun.

Now off for a major bit of Oolite lovin'. It is very cool :D

Posted: Thu Oct 01, 2009 10:17 am
by Screet
mitchelln wrote:
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to.
Remember that the NPC ships have their own values...it might be fair to increase their mining laser power as well ;)

Screet

Posted: Thu Oct 01, 2009 10:48 am
by mitchelln
Screet wrote:
mitchelln wrote:
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to.
Remember that the NPC ships have their own values...it might be fair to increase their mining laser power as well ;)

Screet
Definitely. Otherwise you ruin the game :)

The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.

Posted: Thu Oct 01, 2009 11:09 am
by Diziet Sma
mitchelln wrote:
The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.
Heheheh.. this is why it pays to be careful about what OXPs you install before you have an Iron Ass.. :twisted:

Posted: Thu Oct 01, 2009 11:12 am
by phonebook
its fairly easy to tame these super creations tho isnt it- give them big flaws in the shipsdata plist

Posted: Thu Oct 01, 2009 11:45 am
by Thargoid
And don't forget that some NPC ships can actually be on your side, at least if you don't shoot them.

Posted: Thu Oct 01, 2009 12:58 pm
by Commander Learner
Where is the source code located? (More like where can I get it!)

Posted: Thu Oct 01, 2009 1:08 pm
by another_commander
Oolite's source code is available from here.

Posted: Thu Oct 01, 2009 1:16 pm
by mitchelln
and Ubuntu build instructions here:
https://bb.oolite.space/viewtopic.php?t=4595

;)

Posted: Thu Oct 01, 2009 1:28 pm
by mitchelln
Diziet Sma wrote:
mitchelln wrote:
The trouble is there are so many custom ships out there now and the temptation by their creators to specify high energy factors and military lasers makes the environment much more dangerous than the classics.
Heheheh.. this is why it pays to be careful about what OXPs you install before you have an Iron Ass.. :twisted:
LOL, yes it is very easy to get carried away with the OXPs :)

Posted: Thu Oct 01, 2009 1:48 pm
by pmw57
mitchelln wrote:
LOL, yes it is very easy to get carried away with the OXPs :)
Whatever would you mean - I only have 900 megs of addons installed. :D

And I do mean Only. :twisted:

Posted: Fri Oct 09, 2009 6:07 am
by Commander Learner
mitchelln wrote:
Anyway, got the source code and built a version with a mining laser that seems about par with what I'm used to. Oh the joys of open source :) Tempting to spec into super laser territory, but that would just spoil the fun.
What does he mean by build a laser?