Very well. Long day playing with fire over. Ready for another go.
Launched Oolite with nothing but the Sport in the AddOns folder.
Loaded saved Commander.
Launched from station.
Looked at pretty pink textures.
Crashed into NavBuoy.
Survived.
Took potshot at Viper: I got mad and headed straight for me.
Bad idea.
His buddies made mincemeat of my Sport.
Exited Oolite.
Code: Select all
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 2010-10-18 16:37:21 +0200.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 800
[dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/kirin_sport.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.1.7169 ("2.1.7169 Release")
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon X1400 (Omega 3.8.442)
[rendering.opengl.extensions]: OpenGL extensions (82):
GL_ARB_texture_env_crossbar, GL_ARB_shadow, GL_EXT_texture_edge_clamp, GL_EXT_separate_specular_color, GL_EXT_blend_minmax, GL_EXT_texture_object, GL_ARB_texture_env_add, GL_ATI_meminfo, GL_EXT_texture_cube_map, GL_EXT_texture_env_dot3, GL_ARB_texture_env_dot3, GL_ARB_shadow_ambient, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_ARB_texture_env_combine, GL_EXT_texgen_reflection, GL_SGIS_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_packed_pixels, GL_SGIS_texture_lod, GL_ARB_depth_texture, GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_NV_texgen_reflection, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_EXT_gpu_program_parameters, GL_ATI_fragment_shader, GL_ATI_texture_float, GL_ARB_pixel_buffer_object, GL_EXT_secondary_color, GL_ARB_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, WGL_EXT_swap_control, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_ARB_point_sprite, GL_EXT_texture_compression_s3tc, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_ARB_shader_objects, GL_EXT_texture_mirror_clamp, GL_ATI_separate_stencil, GL_EXT_texture_rectangle, GL_ARB_fragment_shader, GL_KTX_buffer_region, GL_EXT_texture3D, GL_EXT_fog_coord, GL_EXT_subtexture, GL_ARB_window_pos, GL_EXT_point_parameters, GL_ARB_fragment_program, GL_EXT_texture_env_combine, GL_ARB_vertex_program, GL_EXT_compiled_vertex_array, GL_EXT_bgra, GL_ARB_texture_cube_map, GL_ARB_point_parameters, GL_EXT_vertex_array, GL_ARB_multisample, GL_ARB_draw_buffers, GL_EXT_multi_draw_arrays, GL_ATI_draw_buffers, GL_ARB_texture_compression, GL_AMD_performance_monitor, GL_EXT_blend_func_separate, GL_ATI_texture_env_combine3, GL_ARB_texture_float, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_ATI_texture_compression_3dc, GL_EXT_blend_color, GL_NV_blend_square, GL_ATI_envmap_bumpmap
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
[script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_FUELTANK_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_FUELTANK_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
[PlayerEntity.switchHudTo.failed]: HUD dictionary file milhud.plist to switch to not found or invalid.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_FUELTANK_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_FUELTANK_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_MILITARY_MISSILE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2010-10-18 16:40:21 +0200.