Page 2 of 2
Posted: Mon Jul 13, 2009 10:09 pm
by zevans
El Viejo wrote:Zevans
Actually I was thinking of Elite Plus…anyone remember that? I still have it on 3.5 floppy and occasionally run it in DosBox. I’m sure that had coloured suns and the occasional double. It also had a ninth galaxy, I think.
I remember there was a version for the 6502 co-pro, which was the first one with the coloured suns. Ninth galaxy was on the Master versions I dimly remember, maybe that's what you have an image of?
I like the idea of diving into a black hole and then "pressing space". An interesting term for the compression of matter to the nth degree.
Heh I see what you mean - LITERALLY pressing space... until you can't press any harder!
Posted: Tue Jul 14, 2009 3:44 pm
by pagroove
It would be nice if the trunk version had a greater randomness in color for each system. Now the difference is very subtle. Maybe even have a preset factor for each class of stars. And then randomize each systems star class.
Like in this image I
Posted: Tue Jul 14, 2009 8:06 pm
by Cody
Zevans
I guess I’ll have to load it up, find an old save game and go galaxy hopping, just to check.
Pagroove
Nice classification, but if you get too astronomical, only spectral types: G, K and M are likely to have planets. F is marginal. Let’s just have varied colours: there
are many shades of yellow, orange and red. Astronomically speaking, binary and trinary systems are quite abundant.
However, the game is great. Four weeks in and it's got me!
Posted: Tue Jul 14, 2009 8:25 pm
by pagroove
El Viejo wrote:Zevans
I guess I’ll have to load it up, find an old save game and go galaxy hopping, just to check.
Pagroove
Nice classification, but if you get too astronomical, only spectral types: G, K and M are likely to have planets. F is marginal. Let’s just have varied colours: there
are many shades of yellow, orange and red. Astronomically speaking, binary and trinary systems are quite abundant.
However, the game is great. Four weeks in and it's got me!
Well I've just found the image by using Google image seek.
Posted: Tue Jul 14, 2009 8:30 pm
by Cody
A Google Image Seeker - good name for a missile, for use against billboards.
Posted: Tue Jul 14, 2009 10:27 pm
by DaddyHoggy
El Viejo wrote:A Google Image Seeker - good name for a missile, for use against billboards.
Yeh, fired from Oohay! class fighters.
Posted: Wed Jul 15, 2009 12:11 am
by zevans
Nice classification, but if you get too astronomical, only spectral types: G, K and M are likely to have planets. F is marginal. Let’s just have varied colours: there
are many shades of yellow, orange and red. Astronomically speaking, binary and trinary systems are quite abundant.
And the planets would have to be the appropriate distance from the sun for the right temperature too...
Posted: Wed Jul 15, 2009 12:14 am
by DaddyHoggy
zevans wrote:
Nice classification, but if you get too astronomical, only spectral types: G, K and M are likely to have planets. F is marginal. Let’s just have varied colours: there
are many shades of yellow, orange and red. Astronomically speaking, binary and trinary systems are quite abundant.
And the planets would have to be the appropriate distance from the sun for the right temperature too...
Lizards might like hot, sandy planets...
Posted: Wed Jul 15, 2009 12:40 pm
by Cody
DH
…or worms, as on Arrakis.
There is another OXP I’d like to see. I’m a minimalist as far as OXP’s go – I only run three, as stated before. However, even going back to the original Elite, I always thought there was a class of ship missing: the Copperhead – an “honourable snake” (I love that term) capable of delivering a dry bite (i.e. no venom) as a warning, and then freezing to see what happens next. Don’t annoy it twice.
Is there “honour” in the Ooniverse? I’d like to think so.
Taking the Cobra Mk III as the base line, the Copperhead should be a little faster, a little lighter (i.e. less cargo space) and a tad more manoeuvrable. In appearance, it should be more streamlined than a Cobra. The colour is obvious. Any ship Oxp designers interested?
Posted: Wed Jul 15, 2009 12:53 pm
by DaddyHoggy
El Viejo wrote:DH
…or worms, as on Arrakis.
There is another OXP I’d like to see. I’m a minimalist as far as OXP’s go – I only run three, as stated before. However, even going back to the original Elite, I always thought there was a class of ship missing: the Copperhead – an “honourable snake” (I love that term) capable of delivering a dry bite (i.e. no venom) as a warning, and then freezing to see what happens next. Don’t annoy it twice.
Is there “honour” in the Ooniverse? I’d like to think so.
Taking the Cobra Mk III as the base line, the Copperhead should be a little faster, a little lighter (i.e. less cargo space) and a tad more manoeuvrable. In appearance, it should be more streamlined than a Cobra. The colour is obvious. Any ship Oxp designers interested?
I was just thinking there are a lot of "Lizards" in the planetary descriptions - if we could match planets/species/orbital distance with reasonable sun-type then we'd gain some (limited) astronomical plausibility...
Posted: Wed Jul 15, 2009 12:58 pm
by Cody
...astronomical plausibility. Another nice term!
Posted: Wed Jul 15, 2009 2:03 pm
by zevans
With a name like that we'd need to extend Famous Planets to include "Jupiter and Saturn, Oberon, Miranda and Titania... "
We've already got blinding signs flap flicker flicker flicker in Your Ad Here
(And I notice an flyposter for the band in question...)
Posted: Wed Jul 15, 2009 2:08 pm
by Cody
Oh well! I'll just "Set the controls for the heart of the Sun"!