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Posted: Wed Jun 24, 2009 6:47 am
by Cmdr Wyvern
Eric Walch wrote:
ramon wrote:
The Galactic Navy are developing their own deep- space RemCraft, and pay a large bounty for any thargon craft that are brought to them.
I've noticed in Oolite that you don't get much for Alien Items (about 40-50c) and you get a lot more for shooting them. I think scooping them should give you more money than shooting them.
Its the Galactic Navy that pays a lot for the targlets, not the civilian stations. Try installing Galactic Navy.oxp. (There is yesterday a new version released of this oxp from Matt, improved by Nemoricus). When docking on a Navy Seccom station they pay 85 credits on average.
The Hoopy casinos will also pay 80+ cr for captured Tharglets/alien items.

Posted: Mon Jul 06, 2009 8:17 pm
by parazaine
Talking about docking in the original Elite - my technique was to fly straight at the planet until the space station was visible then place my ship with the planet to the left and my ship between it and the station but v near the left side of the station. I would then fly, looking out the starboard side and line up with the station - with a bit of practice, i could line up pretty well perfectly every time with some minor adjustments

Posted: Mon Jul 06, 2009 9:54 pm
by DaddyHoggy
parazaine wrote:
Talking about docking in the original Elite - my technique was to fly straight at the planet until the space station was visible then place my ship with the planet to the left and my ship between it and the station but v near the left side of the station. I would then fly, looking out the starboard side and line up with the station - with a bit of practice, i could line up pretty well perfectly every time with some minor adjustments
Pretty much my technique on the C64 - if you rotated on the way in so that the station was inline with the "flat" part of the curve of the planet on either side of your sights then pretty much lined up as you flew past with the station lined up in the starboard view...

Ah, nostalgia isn't what it used to be...