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Posted: Sun Jun 07, 2009 4:01 pm
by Nemoricus
Here, in Simon B's signature. It hasn't yet been added to the Wiki.
Posted: Sun Jun 07, 2009 4:44 pm
by Diziet Sma
Nemoricus wrote:Here, in Simon B's signature. It hasn't yet been added to the Wiki.
It will be soon... I hope.. too many projects, not enough time.. (tomorrow, hopefully, as I'm making good progress re-editing the GRS Demo Video into a format YouTube is happy with...)
Posted: Sat Jun 13, 2009 12:01 am
by Sin
Wow I've got so much to do. I've been playing for about a week and already installed the realistic shipyards oxp and all the required ones for that.
I thought that they put the game right up where elite could only dream of but it seems there's even more to add.
On top of that I'm already playing with making my own oxp's, this game really is just too much fun!
Posted: Sun Aug 09, 2009 12:50 pm
by Simon B
For my part, I tend to restrict oxps to the ones that will actually show up and do something where I am at. No galaxy 6 oxps while I'm pottering around galaxy 1.
Lots of oxps slow down the loading.
Right now I am running mainly the neolite ships oxps - (I have to reload a lot). And there is a wiki page now :)
Neolite project wants to hear from newcomers - you guys have fewer preconceptions of the game.
Re: Deep Space Hud
Posted: Tue Feb 27, 2018 12:49 pm
by Fleurghber
The file was not found at the specified location.