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Posted: Mon Dec 28, 2009 12:24 am
by another_commander
Posted: Mon Dec 28, 2009 1:02 am
by Chrisfs
These are awesome!
Posted: Mon Dec 28, 2009 1:08 am
by Screet
another_commander wrote:You know, I was wondering the same thing. If these ships cannot be described as colorful, then what can they be described as?
Maybe the pink thargoids from Atari Elite which made me change the color table of the game?
Screet
Posted: Mon Dec 28, 2009 9:51 am
by Corny
I never saw these ships ingame with Griffs ship pack installed and didn't see them as preview pictures, either.
They'd be colorful enough, sure! And they're all in the griff_normalmapped_ships.oxp? Or do I need full shader for colors?
What HUD is that?
Posted: Mon Dec 28, 2009 11:31 am
by Commander McLane
Yes, you need full shaders for those.
Posted: Mon Dec 28, 2009 11:39 am
by Kaks
And the hud is the fighter HUD, if I'm not mistaken. I think there's a new version out, designed to fit better with Oolite 1.73.4, and looking slightly different to the one El Viejo is using...
Posted: Mon Dec 28, 2009 12:04 pm
by Cody
Yeah that's the Fighter HUD... I don't know of any new one yet.
It's possible that Capt. Kev has something in mind for 1.74
The sample pic on the Wiki is not the one in the download... it is the same as above.
Posted: Mon Dec 28, 2009 12:42 pm
by Corny
Ah okay. No colorful Griff-ships for me with the Intel GMA 950, then.
So I'll need the Deepspace-ships after all!
Also, thanks for the info regarding the HUD, maybe I'll try it out
Posted: Mon Dec 28, 2009 1:03 pm
by Cody
Corny wrote:Ah okay. No colorful Griff-ships for me with the Intel GMA 950, then.
Ah... and I was just about to add that you can customise your player ship colours quite nicely.
Posted: Sat Jan 09, 2010 4:43 pm
by JazHaz
Posted: Sat Jan 09, 2010 6:38 pm
by Diziet Sma
Corny wrote:Ah okay. No colorful Griff-ships for me with the Intel GMA 950, then.
So I'll need the Deepspace-ships after all!
Also, thanks for the info regarding the HUD, maybe I'll try it out
Sounds like it's time to spend some cash and get an nvidia card.. even the cheap ones will give you full shaders.. (or are you using a laptop?)
Posted: Sun Jan 10, 2010 11:38 pm
by DeepSpace
Thanks JazzHas for adding the Deepspace HUD to the wiki. I know I haven't been on here for a while. I've been dealin' with RL. Not a lot of time to do anything else at the mo.
The Deepspace Ships OXP is still ongoing and I haven't forgotten it. Its about 80-85% done I reckon maybe 90%. I don't think I have too many more ships left. Probably only a few of the big ships and a couple of the small ones like the Moray Starboat.
I'll get back to it though soon I promise. Although I have to say Griff's ships look bloody awesome!
Maybe once I finish these I'll re-visit them adding Normal Maps and Specular Maps to enhance them
I also like the work done by some people with the different backgrounds for the menus too... hmmmmm.
Anyway keep flying....
Posted: Mon Jan 11, 2010 12:28 am
by ADCK
DeepSpace wrote:Thanks JazzHas for adding the Deepspace HUD to the wiki. I know I haven't been on here for a while. I've been dealin' with RL. Not a lot of time to do anything else at the mo.
The Deepspace Ships OXP is still ongoing and I haven't forgotten it. Its about 80-85% done I reckon maybe 90%. I don't think I have too many more ships left. Probably only a few of the big ships and a couple of the small ones like the Moray Starboat.
I'll get back to it though soon I promise. Although I have to say Griff's ships look bloody awesome!
Maybe once I finish these I'll re-visit them adding Normal Maps and Specular Maps to enhance them
I also like the work done by some people with the different backgrounds for the menus too... hmmmmm.
Anyway keep flying....
Can't wait for the final release, If you can't be bothered normal mapping/effects mapping them I'll more than likely do it anyway, like I did for Sungs textures
Posted: Mon Jan 11, 2010 2:23 pm
by Poro
DaddyHoggy wrote:... anybody without shader support will be as happy as a pig rolling in mud to have these babies whizzing across their screens.
Precisely. Whenever I hear talk about shaders this and shaders that, and my eyeballs weep at the beauty of those 'shady' craft, I sometimes feel those of us with non-shadered non-upgradable laptop GPU's are being forgotten. Thank goodness DeepSpace is providing some great looking textures for us. (Although I do already have some installed from other OXPs)
Before I forget, DeepSpace, where did you get that skin in your avatar? The red-striped Cobby. It looks just like I want a Cobby to look - especially the weathered edges (I can never do that properly in GIMP) and sense of physicality it has.
Posted: Mon Jan 11, 2010 2:34 pm
by DeepSpace
Thanks Poro.
That avatar is the model and texture from my game (DeepSpace - dis-continued) but I have used a very similar texture in the OXP I'm working on now.