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Posted: Sat Apr 25, 2009 7:00 pm
by Arexack_Heretic
hey welcome back commander!

Posted: Sat Apr 25, 2009 10:21 pm
by Disembodied
Welcome back yourself, A_H! You've been gone a long time ... good to see you around again!

Posted: Mon Apr 27, 2009 5:22 pm
by Rebecca
hello new person!!!!

B

Posted: Sun May 17, 2009 3:35 pm
by mr_wigster
Thanx for all the warm welcomes. 8)

Just a short update for you all, I have successfully upgraded to version 1.72.2 and it is oh so much better! :D

As typical, I have one new question, though. When accepting a bounty hunting mission from an Anarchy bar, how do you find the victim? (I've travelled across Galaxy 3 to the system where my prey is supposed ot be, but I only managed to find them once and got blown to pieces, now I can't find them again and am spending hours just flying about in the system. Is there a set place in the programming where bounties can be found lurking?

Cheers,

Wigster.

Posted: Sun May 17, 2009 3:37 pm
by Thargoid
Check the mission summary screen (F5-F5) for details of what missions and other ongoing activities you've got, umm, ongoing. It should give details of any current missions and objectives (deliveries etc).

Posted: Sun May 17, 2009 3:58 pm
by mr_wigster
Thanx. :D

The mission I'm talking about says I should assasinate someone in a fast Cobra Rapier. Now, I have flown to the system where they should be, but I just can't find my victim. I've spent the lats 3 days flying around looking for them, but to no avail.

Is there one common point where these assasination victims are often found?

Cheers,

Wigster.

Posted: Sun May 17, 2009 4:18 pm
by Thargoid
No, they're just in system, around the space-lane.

I meant check the mission summary screen to confirm that you're looking in the right system, that you haven't reverted to a save game when that mission hadn't been accepted or something.

Posted: Sun May 17, 2009 4:31 pm
by Screet
mr_wigster wrote:
Is there one common point where these assasination victims are often found?
Just anywhere between "W" and "N". If you believe that the victim had a fight with other ships and left the route, you can jump away and back into the system.

Screet