Posted: Tue Oct 12, 2010 1:23 pm
I uploaded a new version 1.6.3. Its identical to the previous versions, with exception of some role changes. Result is that the distribution of generated pods will change.
Before, all pods had a cargopod role. However, there is an undocumented feature that you also can use commodity names as role. (This already worked back in Oolite 1.65).
Whenever pods were generated by exploding ships, the engine generates intended fillings based on the availability at the main station. But before filling a random pod with this calculated commodity, there is a 50% change of selecting a specific pod for that commodity based on commodity roles.
Effect of this change is that the scripted and pre-filled pods that are inside cargo_wreck, no longer randomise the well selected commodity choices and content distribution is more in line with the availability at the main station. (I doubt if many people will notice the difference.)
Before, all pods had a cargopod role. However, there is an undocumented feature that you also can use commodity names as role. (This already worked back in Oolite 1.65).
Whenever pods were generated by exploding ships, the engine generates intended fillings based on the availability at the main station. But before filling a random pod with this calculated commodity, there is a 50% change of selecting a specific pod for that commodity based on commodity roles.
Effect of this change is that the scripted and pre-filled pods that are inside cargo_wreck, no longer randomise the well selected commodity choices and content distribution is more in line with the availability at the main station. (I doubt if many people will notice the difference.)