Cargo Wreck Teaser

Discussion and information relevant to creating special missions, new ships, skins etc.

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Eric Walch
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Post by Eric Walch »

I uploaded a new version 1.6.3. Its identical to the previous versions, with exception of some role changes. Result is that the distribution of generated pods will change.

Before, all pods had a cargopod role. However, there is an undocumented feature that you also can use commodity names as role. (This already worked back in Oolite 1.65).

Whenever pods were generated by exploding ships, the engine generates intended fillings based on the availability at the main station. But before filling a random pod with this calculated commodity, there is a 50% change of selecting a specific pod for that commodity based on commodity roles.

Effect of this change is that the scripted and pre-filled pods that are inside cargo_wreck, no longer randomise the well selected commodity choices and content distribution is more in line with the availability at the main station. (I doubt if many people will notice the difference.)
commander_STyx2909
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Re: Cargo Wreck Teaser

Post by commander_STyx2909 »

version 1.72 issuing warning messages with 1.90:

Code: Select all

17:37:27.070 [oxp-standards.deprecated]: Old style sub-entity declarations are deprecated in fuelpod1_ah
17:37:27.070 [oxp-standards.deprecated]: Old style sub-entity declarations are deprecated in fuelpod1_ah
17:37:27.074 [oxp-standards.deprecated]: Old style sub-entity declarations are deprecated in fuelpod2_ah
17:37:27.074 [oxp-standards.deprecated]: Old style sub-entity declarations are deprecated in fuelpod2_ah
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