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Posted: Sat Oct 24, 2009 3:57 pm
by Screet
Hmmm. I'm not entirely sure if it's from TD, but two times I had reports that the mission choice was not cleared after I got a TD mission screen...the last time was the next time I docked after visiting the K. station.
These ATU vipers really have a high tendency for suicide attacks - I guess it is because they almost permanently use injectors...and they sometimes did use Q-Bombs, however they usually vaporise themselves with it
What a timing for me to receive some advertisement from the company ATU just today!
Screet
Posted: Fri Oct 30, 2009 5:44 pm
by Ramirez
I've updated Trident Down to v1.4 to clear out the annoying clearMissionDescription and d100 errors. Also I've fixed some issues that was stopping the mission text appearing properly on PCs.
The only error that shows up on the console is the gui_screen_string one - I assume that's just a fact of the legacy scripting.
Posted: Fri Oct 30, 2009 9:06 pm
by Eric Walch
Ramirez wrote:The only error that shows up on the console is the gui_screen_string one - I assume that's just a fact of the legacy scripting.
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<key>do</key>
<array>
<string>setMissionMusic: none</string>
<string>setMissionImage: none</string>
<string>setGuiToMissionScreen</string>
<string>addMissionText: trident_down_lequteor_repeat_offer</string>
<string>setMissionChoices: trident_down_lequteor_offerchoice</string>
<string>set: mission_trident_down LEQUTEOR_REPEAT_OFFER</string>
<string>gui_screen_string oneof GUI_SCREEN_MAIN, GUI_SCREEN_STATUS, GUI_SCREEN_EQUIP_SHIP, GUI_SCREEN_MARKET, GUI_SCREEN_SHORT_RANGE_CHART</string>
</array>
Here are you using the "gui_screen_string" at a illegal place. Same type of error as the two d100_number errors
Posted: Sat Oct 31, 2009 4:29 pm
by Ramirez
Oh yes, you're right. I've deleted the offending line and have re-uploaded v1.4.