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Posted: Fri Mar 20, 2009 1:21 am
by Ace Garp
Wow!
These are REALLY nice DeepSpace
Posted: Fri Mar 20, 2009 2:29 am
by Disembodied
Excellent! But what's a "luxury yatch"? Sounds like what happens if you eat too many chocolate-stuffed tree-grubs ...
Posted: Fri Mar 20, 2009 9:23 am
by DeepSpace
'Luxury Yatch' is a reference to the original Elite Fer-De-Lance which is described as a Luxury Craft designed for the rich playboys. Trouble was it came with ample living quarters a built in fuel scoop and a sufficient cargo bay, its also a fast vessel too. Perfect for long voyagers in space, partying with the jet set.
But this is also perfect for assassins who need to wait in space for long periods, for their prey to turn up.
Posted: Fri Mar 20, 2009 9:28 am
by Thargoid
I think he was perhaps implying that it may be a "Luxury Yacht" instead?
Posted: Fri Mar 20, 2009 9:32 am
by DeepSpace
LOL
OMG I'm such a doofus! ha ha ha ha Indeed I meant Yacht not Yatch?!?! whats a yatch ha ha ha my bad.
Posted: Fri Mar 20, 2009 9:38 am
by ClymAngus
Still could have been worse you could have spelled it yurt
MMmmm cosy, not sure if it's vacuum proof though.
http://www.yurtworks.co.uk/
Posted: Fri Mar 20, 2009 11:45 am
by another_commander
Very nice textures there, DeepSpace. I can hear each and every one of them screaming "Normal map me!", though. Do you have plans for that?
Posted: Fri Mar 20, 2009 11:52 am
by DeepSpace
Maybe. It would be nice to do them for the models. I'll wait for the official release with normal map support.
Does 1.72 support them?
If so how do I add them to the Ship.plist?
I could do a test first to see if they work well. If someone could answer the questions above.
Posted: Fri Mar 20, 2009 12:02 pm
by another_commander
DeepSpace wrote:Maybe. It would be nice to do them for the models. I'll wait for the official release with normal map support.
Does 1.72 support them?
If so how do I add them to the Ship.plist?
I could do a test first to see if they work well. If someone could answer the questions above.
No, 1.72 does not support normal mapping. If you would like to prepare your models for 1.73 from now, you can download Griff's normal mapped Cobra Mk3 from
here and study shipdata.plist and the files inside the Shaders folder to see how it's all bound together in the game.
Edit: I am also splitting the thread. The screens you have posted are not actual in-game screens, plus I think that your work deserves a thread of its own.
Posted: Fri Mar 20, 2009 12:05 pm
by DeepSpace
Cool I might dig it out then and have a look