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Posted: Sun Mar 08, 2009 12:01 pm
by stanley1100
Can anyone reccomend where to download the new version from and which version? :oops:

Thanks again! :)

Posted: Sun Mar 08, 2009 12:21 pm
by Screet
stanley1100 wrote:
Can anyone reccomend where to download the new version from and which version? :oops:

Thanks again! :)
If you are searching for the newest Oolite release, it's accessible via the Oolite homepage "Test Releases and Source Code" which links here:
http://developer.berlios.de/project/sho ... up_id=3577

It's really not that "test" but a pretty good release!

As for the OXPs, the problem is that the Wiki was read-only for such a long time that for several OXPs the newest release can be found on the according forum threads.

I especially can recommend Random Hits (from the forum thread) and Galactic Navy (from the Wiki) if you are looking for some ongoing-shooting fun, Random Hits also has really funny mission descriptions and different difficulty levels, thus it should be great to begin with!

Screet

Posted: Sun Mar 08, 2009 12:29 pm
by stanley1100
Sorry to ask again but I have no idea wether to get the update or not! :oops:

Posted: Sun Mar 08, 2009 12:40 pm
by Screet
stanley1100 wrote:
Sorry to ask again but I have no idea wether to get the update or not! :oops:
The update is a very tiny modification program that converts the previous test release installer into the newest, thus causing less internet traffic.

However, since you've got a really old version, you should go for the full version. For windows that is

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Oolite-1.72.2-test.exe	20329734 	1681 	i386	.exe (32-bit Windows)
For the mac it should be

Code: Select all

oolite-1.72.2.1-test-mac-full.zip	19886199 	58 	Other	.zip
...and if you are a happy Linux user, that's

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oolite-1.72.2.x86.v2.package	22145706 	452 	i386	Other
Screet

Posted: Sun Mar 08, 2009 12:47 pm
by Eric Walch
Screet wrote:
However, since you've got a really old version, you should go for the full version.
I only can speak for the mac but I assume it applies for all: all updaters add the changes since version 1.65, so you only need the full version for older oolites. For 1.65 or newer the updaters should be enough.

Posted: Sun Mar 08, 2009 12:49 pm
by stanley1100
Cheers Screet!
Where do I put the code?! Sorry I'm quite new to all this! :oops:

Posted: Sun Mar 08, 2009 1:07 pm
by Screet
stanley1100 wrote:
Where do I put the code?! Sorry I'm quite new to all this! :oops:
Now I've got a little problem with understanding...are you talking where to put those things from my message? They are copy&paste from the entries at the berlios link I did post earlier: http://developer.berlios.de/project/sho ... up_id=3577
It did quote the full entries to make it easier to find them on that page.

Sorry that I didn't link the actual files, if that was confusing you. I just use the code marker quite often to allow easier visibility of some things like log excerpts and such.

Screet

Posted: Sun Mar 08, 2009 1:11 pm
by stanley1100
Ok, thanks! I'll post later on to say what I think of the newer version. :idea:

Stanley1100

Posted: Sun Mar 08, 2009 1:37 pm
by stanley1100
Right, I have version 1.72.2 but cannot restore my old commander. Help?! :cry:

Posted: Sun Mar 08, 2009 1:58 pm
by Screet
stanley1100 wrote:
Right, I have version 1.72.2 but cannot restore my old commander. Help?! :cry:
If you use different installation directories for both versions, you need to copy the save file.

If you use Vista, it can be that your save file is in the hidden VirtualStore of your user account. In that case, it's not in the oolite installation directory but in something like

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C:\Users\Screet\AppData\Local\VirtualStore\Program Files\Oolite\oolite.app\oolite-saves
If it's some other problem, please try to explain it as good as possible, as that can help very much to understand/identify a problem.

Screet

Posted: Sun Mar 08, 2009 2:04 pm
by stanley1100
Thanks, that's what was wrong! :D Now time to go kill pirates!! :twisted:

Posted: Sun Mar 08, 2009 5:18 pm
by stanley1100
I could be doing something wrong but when I try to get up the textured planets (pause, press t, unpause?) after docking they still aren't there. Any OXP's I need? And I have been admiring Griff's work :shock: and would like to know how to get his station and ship textures. :roll:

Thanks again!

Posted: Sun Mar 08, 2009 5:36 pm
by Screet
stanley1100 wrote:
I could be doing something wrong but when I try to get up the textured planets (pause, press t, unpause?) after docking they still aren't there. Any OXP's I need? And I have been admiring Griff's work :shock: and would like to know how to get his station and ship textures. :roll:
Try famous planets and/or system redux for planet textures!

Concerning the constore, there's a thread which recently had a nice beta up...but then you don't get the standard station but one with MANY ads ;)

Screet

Posted: Sun Mar 08, 2009 5:49 pm
by LittleBear
The Griff Krait and Trade Outpost are on the Wikki. Random Hits and Assassins (also on the Wikki) contain a lot of Griff's and Ramon's ships and Stations. PA Grove Stations (on the Wikki) also contains stations by Griff and PA Groove. First port of call should be the Wikki OXP Page. For other Griff stuff you'll need to do a search of the boards.

Re: A rather odd thing............

Posted: Mon Mar 09, 2009 9:29 pm
by Screet
stanley1100 wrote:
I am a new pilot in Oolite and within an hour of playing the game I noticed flashes on the far horizon (which I now know are explosions). I went in to investigate and saw the flashes were coming from the navigational buoy. As I came in I slowed down to see what was going on. I watched as a Cobra Mk1 came up to the buoy at maximum speed and crashed into it, another one following.
...and I just had the same experience after exiting witchspace: A fleet of Navy Ships crashing themselves at full speed into the Ad which replaced the W buoy! I was too astonished to hit shift H in time :(

Screet