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Posted: Mon Feb 16, 2009 11:20 pm
by Alex
I used the RoC as a step to get the Pcc. Found they were both well worth it. though haven't tried a BCC, Recon I'll away and look for one. Though did find it quite hard to keep the pcc's hold full without doing constant contracts. I also keep a super cobra with all the bells and whistles for the days I just want to blast some stuff.
Good thing to do is save your game before buying the new ship. Get new ship then save under a different name. That way you can have a ship to suit every mood.

Posted: Tue Feb 17, 2009 12:50 am
by Screet
Alex wrote:
I used the RoC as a step to get the Pcc. Found they were both well worth it. though haven't tried a BCC, Recon I'll away and look for one. Though did find it quite hard to keep the pcc's hold full without doing constant contracts. I also keep a super cobra with all the bells and whistles for the days I just want to blast some stuff.
Good thing to do is save your game before buying the new ship. Get new ship then save under a different name. That way you can have a ship to suit every mood.
About the names: I did the same in the past. It really helps!

About the trouble to fill a PCC or BCC cargo hold:
1) If you install RS (not OSE!) you get the shipyards in many systems close to the stations, effectively doubling the amount you can trade.
2) If you install Thargoids planetary landing capability, you can do the same as you could with RS by landing on the planet. Since OSE won't allow the type of trade named in 1, Thargoids oxp would be the choice for future gameplay.

Furthermore, the large cargo hold is nice when you encounter a system with bad prices: You won't have to sell, but can continue trading, even load more...and often have still a little bit of space left for scooping up things.

Screet

Posted: Tue Feb 17, 2009 3:56 am
by CptnEcho
My Boa Class Cruiser cargo manifest of items purchased at Lezaer in Galaxy 3...
55t Luxuries
57t Computers
41t Machinery
With several tonnes of cargo space remaining available for additional items.

Posted: Tue Feb 17, 2009 4:34 am
by Alex
Hi CptEcho,
Err, what's OSE??
Think I came across a few ship yards, Looks like a lot of parking bays at one end then a few spinning bits in the middle and a normalish looking docking bay at the other end? If so I flew right into the normalish looking docking bay, only to see 2 ships parked just off to the left. Turned around and came back out. Went to other end of yard and went right into one of the bays. Had to flip and back out?? Nothing happened. Am I missing something about docking with the bestie?
:?

Posted: Tue Feb 17, 2009 6:54 am
by Screet
Alex wrote:
Hi CptEcho,
Err, what's OSE??
Think I came across a few ship yards, Looks like a lot of parking bays at one end then a few spinning bits in the middle and a normalish looking docking bay at the other end? If so I flew right into the normalish looking docking bay, only to see 2 ships parked just off to the left. Turned around and came back out. Went to other end of yard and went right into one of the bays. Had to flip and back out?? Nothing happened. Am I missing something about docking with the bestie?
:?
Yes, same as with salvage gangs: You enter into a big area, can look around (better not turn around, large ships might be destroyed, a Merlin's typically safe to turn in a bay, though) and best proceed straight ahead, as there's finally the dock. You have to fly some distance through it, unlike a station's dock which is right at the outside.

Screet
P.S.: Oolite Shipyards Extensions, successor to Realistic Shipyards and currently is work in progress

Posted: Tue Feb 17, 2009 7:40 am
by Thargoid
Screet wrote:
2) If you install Thargoids planetary landing capability, you can do the same as you could with RS by landing on the planet. Since OSE won't allow the type of trade named in 1, Thargoids oxp would be the choice for future gameplay.
Just to be clear, not every planetary location has ship-selling facilities. There is a shipyard on the surface of most planets which does though, but it's random as to whether that's where you land.

Posted: Tue Feb 17, 2009 7:47 am
by Screet
Thargoid wrote:
Screet wrote:
2) If you install Thargoids planetary landing capability, you can do the same as you could with RS by landing on the planet. Since OSE won't allow the type of trade named in 1, Thargoids oxp would be the choice for future gameplay.
Just to be clear, not every planetary location has ship-selling facilities. There is a shipyard on the surface of most planets which does though, but it's random as to whether that's where you land.
I didn't notice that yet...but I was more talking about "abusing" the SIRF station as another trading post in order to be able to buy/sell twice as much as usual...and that's exactly what I found your oxp to do...did I miss something there?

Screet

How can a boacc be half empty??

Posted: Mon Mar 16, 2009 8:06 am
by Zbond-Zbond
Narcotics
Computers
Firearms
Luxuries
Machinery
..purchased in that order, for the sake of earning potential, is nearly always in excess of 175 tonnes. I only get to machinery when either the narcotics are overpriced (> ยข35, say) or the market is depleted.

Python CC very stylish, though, well suited to a clergyman.

Alas, I have not been ordained.