Posted: Tue Feb 10, 2009 10:27 pm
We should have a leaderboard per class here.
For information and discussion about Oolite.
https://bb.oolite.space/
Let me know if any further info is needed.17:59:13.437 [log.header]: Opening log for Oolite version 1.75.3 (PPC-32 test release) under Mac OS X Version 10.4.11 (Build 8S165) at 2011-12-14 17:59:13 -0800.
Machine type: PowerBook6,8, 1280 MiB memory, 1 x PowerPC G4 (7450) @ 1500 MHz.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, Debug plug-in support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
17:59:15.902 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
17:59:16.125 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
<snip>
/Applications/Games/Oolite 1.75.3 f/AddOns/Ring Racer 1.21.oxp
<snip>
17:59:32.561 [script.load.world.listAll]: Loaded 99 world scripts:
<snip>
RingRacer 1.20
<there seems to be a version discrepancy here, even though re-loaded today; snip>
18:00:27.288 [Ring Racer]: Linear race started near Ceesxe
18:00:27.601 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (RingRacer 1.20): TypeError: worldScripts['Welcome Information Script'].welcomeTimer is undefined
I like this idea!Zireael wrote:Thargoid, I've had an idea: how about adding some NPC racers to the track?
With the Ship Storage Helper, the player could be even fitted in the same ship as his opponents (my ideas include Sidewinders, Mambas and Fer-de-Lances) and the opponents' speeds and exact tracks could be randomized a bit.
Could be fun, almost like Anakin's race in Star Wars.
Thargoid wrote:I need to get my head around the new JS AI's first, but it's certainly something that could probably now be done and could make it a bit more "interesting" to do a race...
I'll add it onto the list.
As well as the JS "strategic" AI, for a proper racing AI you'll probably need to use the frame-by-frame [wiki]OXP_Scripted_AI[/wiki] as well. There's a very basic demo OXP that adds some Vipers to orbit the planet, using the frame-by-frame AI to keep them on the orbital course far more precisely than "destination" can do. Getting them to go through the rings safely will be trickier...Thargoid wrote:I need to get my head around the new JS AI's first, but it's certainly something that could probably now be done and could make it a bit more "interesting" to do a race...
Having this same issue, with the same ring race in Ceesxe, and exactly the same error in the log:Captain Patrick wrote:I had the mission to run my third race at Ceesxe, was greeted as a ring racer by the "Q" buoy, ran the race and received confirmation of 10 rings passed, but timer never started and no new time or mission was recorded at the end.
Has anyone ever managed to finish the third ring race and get their next mission location and time?20:27:43.055 [Ring Racer]: Linear race started near Ceesxe
20:27:43.096 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (RingRacer 1.20): TypeError: worldScripts['Welcome Information Script'].welcomeTimer is undefined
20:27:43.096 [script.javaScript.exception.unexpectedType]: C:\Program Files (x86)/Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.RingRacer.oxz/Scripts/ringRacer_systemScript.js, line 94.