Ive done some basic testing, and it seems to work as expected. At least, it works the way *I* expect

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Which scanclasses do let the cascade cascade and which not?Cmdr James wrote:I have made a change to cascading based upon scan class. Should I commit the change, or does anyone want to discuss a beter way (checking fuel levels or something?).
I think by scan_classCmdr James wrote:Back on topic: I have made a change to cascading based upon scan class. Should I commit the change, or does anyone want to discuss a beter way (checking fuel levels or something?).
Ive done some basic testing, and it seems to work as expected. At least, it works the way *I* expect
What about derelict ships in that case? I think they should cascade, as they still would have their engines, and probably a lot of quirium plasma floating around them. Is their thrust set to 0 on being disabled? If not, then go ahead with that.Ahruman wrote:Has anyone suggested “ships with nonzero thrust” yet?
They sit in space until a salvage missile gets them (or this strange bug kicks in which assigns them an AI, resulting in trader behaviour). I've seen an Ixian battleship(derelict) sitting around and rotating at a very high speed - quite a funny sight compared their normal "slow" behaviour.Commander McLane wrote:What about derelict ships in that case? I think they should cascade, as they still would have their engines, and probably a lot of quirium plasma floating around them. Is their thrust set to 0 on being disabled? If not, then go ahead with that.Ahruman wrote:Has anyone suggested “ships with nonzero thrust” yet?
Thanks, but that was not the question I asked.Screet wrote:They sit in space until a salvage missile gets them (or this strange bug kicks in which assigns them an AI, resulting in trader behaviour). I've seen an Ixian battleship(derelict) sitting around and rotating at a very high speed - quite a funny sight compared their normal "slow" behaviour.
Let's just not include main stations in the debate. As you already said, they cannot even explode under normal circumstances, therefore much less cascade. I always rationalised that for myself with the thought that the big stations would have a sophisticated shielding system to prevent Quirium accidents from happening. Makes sense for me.Cmdr James wrote:If we go with the idea that it is related to the fuel use and limited by mass then perhaps (and this is not my opinion, its open to debate) then anything containing fuel, which would include stations and salvage gangs and so on, but perhaps should not go work if they fail the mass-lock test? This might nicely solve problems with things like stations, and more or less fits the logic of Status Quo (I think).
Asteroids are destroyed by q-wave, but I dont see directly why this means that things made from them should cascade.Commander McLane wrote:However, Rock Hermits, Salvage Gangs, and Hacker Outposts are not even stations. They are hollowed-out asteroids. As we know for a fact that asteroids do explode in Quirium blasts, they—as a station-building material—don't appear to be Quirium-blast-proof.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.