Thargoid wrote:Some alien feedback:
- I'm much less keen on the new jumpgate than my illustrious colleague above. Personally I really prefer the previous one, this new one just doesn't cut it for me. It's much too small and thin for my liking, doesn't look like it could do the job it's supposed to be doing.
- Also when I went through it, I was offered a trumble when I "docked". Hence as you script-launch the player, it caused the known background image bug to happen (if you script launch during a mission offer with a background, that background then appears in every non-flight screen until another background is used in a subsequent mission offering). It's not strictly a problem in the OXP, but would be well worth working around.
- For me it would be better to have some kind of buoy or something in space at the jump destination. Just getting dumped into space with absolutely nothing around and no way to orient yourself other than an ASC (if you have one) isn't good for me. I found the greenline coriolis and the next jumpgate, but it's kinda in the middle of nowhere.
- It may just be the random set-up, but everything seems very disjointed now. There's not as much flow as to what you should be doing and where you should be going as before.
- On my second jump (in Leesti, with System Redux also installed) the J appeared on the ASC, but no circle/triangle. There was no way to navigate toward it, only toward the station (which is I presume what the lightning bolt symbol points to). It seems to have dumped me in the middle of nowhere without any method of getting to anywhere sensible without a long torus jump?
For me from a playing viewpoint I'm not sure I don't prefer the previous version to be honest.
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Any mission or Trumble mission screen, will be sorted... not sure when or how yet... but a simple check of mission screen , running should be sufficient... also another fix, use ring pods AI method, or the simplest possible fix, treat this as a rock hermit... as far as I know, you do not get mission offerings at rock hermits. Just need to avoid Oolite using it as a rock hermit...
Jump point buoy, will be added... in the next version
In Leesti I failed to reproduce your findings, I went back and forth between the two systems at least 10 times, and the triangle never disappeared or at any time was I dumped anywhere that required a long torus drive journey.. read my reply to pagroove regarding this...
Regarding jump gate design... i think i will try a mix, between the 0.01 design and the 0.02 design. not quite sure yet how.. but I usually solve that when I start modelling
I would like your complete OXP readout from your latest.log file...
Pagroove wrote:On the journey back the main station is way out of orbit around the main planet. Is this due to the shifting planets or stations around? Do the stations including safetyzones and buoys now really orbit a planet?
Station name will be altered in the next version... the station will be named
station name+system name+CurrentPlanet
I have not tested your findings in
Vesti yet.. the main station should not have a different position. I suspect this along with
Thargoids "findings to be an OXP that conflicts and makes "funny" things... as did the tesco stations and Pi-42 stations once with the original Rock Hermit Locator when all its scripting was done in the shipdata.plist file and the AI.plist files.
From you I would also like a complete OXP readout from the latest.log file...
Regarding saftyzones.. as far as i know, that is only possible for the main station. unless some to me unknown property such as
safety_zone = yes; was included as a shipdata.plist property...
As always I'm greatly appreciating your testing, because without your testing, I wouldn't be able to do this... this goes for all of you...
Cheers Frame....
Edit:
Once i got all the planet handling down... I will try to add extraordinary setups.. these first jump gates you see know will only lead you to other planets with a setup similar to when you enter a new system via wishspace..
Of extraordinary set-ups i mean:
A ring system
where a jump gate will lead you too.. miners favourite places, mining stations, and nasty pirates that want your ore... gold/gems/platinum/minerals. This will involve some tricky removing and and rearranging of asteroids.. I imagine a ringsystem, where to sky is dominated by a large Gas Giant... similar to what you saw in CR 0.01...
Simple asteroid systems
Uses the same deal as the ring system, just, there is no gas giant... maybe a
Ceres like dwarf planet
kuiper belt objects
Small plutoids, kuiper belt object sized planets... This is the place you wanna be, if you want to earn alot of credits, however, it is also the most dangerous place as it will be anarchy.
maybe i should have included this in the original solar OXP thread
Cheers Frame...