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Posted: Fri Jan 09, 2009 10:30 am
by Captain Hesperus
Commander McLane wrote:And the witchpoint won't be their primary target anymore anyway...
Ohhh, a ship big enough and powerful enough that can exit Witchspace right inside the Station's Aegis.....
Captain Hesperus
Posted: Sat Jan 10, 2009 2:43 pm
by wackyman465
Terroriser frigates aren't hard to kill - usually I can unload my military laser on one and kill it before it overheats.. Maybe you are confusing them with Thargoid Thargon Cruisers, which take forever to kill and shoot two lasers and plasma at you while you try?
Posted: Sat Jan 10, 2009 3:06 pm
by Thargoid
I probably am. I mean the frangible one that seems to take absolutely forever to die, weaves around all over the place and just ends up annoying. Its main entity even survives an e-bomb.
Posted: Sun Jan 11, 2009 2:51 pm
by Commander McLane
Yes, that's the cruiser (or battleship, perhaps?). The frigates are a piece of cake.
Posted: Sun Jan 11, 2009 3:42 pm
by wackyman465
The cruisers are nasty, usually I run from them.
Posted: Thu Jan 22, 2009 9:08 pm
by Rimbaud
Does anyone know: is it possible to make the Thargoids send their Thargons out when they are first attacked, through config files, or is this a core code thing? As discussed previously, they wait far too long and are usually blown up as they produce them. The Thargons then go inactive, even if there are other motherships present.
Posted: Thu Jan 22, 2009 9:13 pm
by Thargoid
Rimbaud wrote:Does anyone know: is it possible to make the Thargoids send their Thargons out when they are first attacked, through config files, or is this a core code thing? As discussed previously, they wait far too long and are usually blown up as they produce them. The Thargons then go inactive, even if there are other motherships present.
Try my Second Wave OXP. It adds some variants, including ones that act like that. They appear about 50% of the time roughly.
And if you want to make things a little tougher, exchange the thargoidAI.plist in the trunk AI folder for secondWave_toughThargoidAI.plist from Second Wave (rename thargoidAI.plist to something else, then copy the other one in and rename it to thargoidAI.plist). Then the standard ones will be tougher, including early release of Tharglets.
Posted: Thu Jan 22, 2009 10:13 pm
by Eric Walch
Rimbaud wrote:Does anyone know: is it possible to make the Thargoids send their Thargons out when they are first attacked, ..... The Thargons then go inactive, even if there are other motherships present.
No you can't change this. It is mostly hard coded. But other motherships should take over. Maybe you have an old version of thargornThreat.oxp installed. There the thargoids ships are not defined as mother-ship. (the mothership was a new addition in oolite because the old system never worked well.) Version 1.2 of thargornThreat.oxp has this corrected. But the big carrier has not set this for sure because it is never updated.
Posted: Fri Jan 23, 2009 5:37 am
by Commander McLane
Eric Walch wrote:But the big carrier has not set this for sure because it is never updated.
Working on it, man. Just give this old fellow here some time.
So what's it that I have to do? Add role 'thargoid-mothership'? Or what?
Posted: Fri Jan 23, 2009 9:29 am
by Eric Walch
Commander McLane wrote:So what's it that I have to do? Add role 'thargoid-mothership'? Or what?
Yes, that should be in as role.
Posted: Fri Jan 23, 2009 9:40 am
by Thargoid
The thargletAI periodically scans for that role, if no ship is found with it in range then they go inactive.
Adding the role should allow the carriers to also keep the tharglets launched by other motherships (and themselves) going, as at the moment they won't get recognised.
But it won't make the carrier launch the tharglets any earlier (the other part of Rimbaud's question if I read it right), you need to add some fireMissile commands into suitable places in the attack_ship state in the AI for that.
Posted: Fri Jan 23, 2009 12:56 pm
by Commander McLane
Eric Walch wrote:Commander McLane wrote:So what's it that I have to do? Add role 'thargoid-mothership'? Or what?
Yes, that should be in as role.
Okay. Done.
Thanks!
Posted: Thu Oct 01, 2009 6:52 am
by pmw57
The Thargoid Carrier has the commodity lists for Gold, Platinum and Gem Stones listed as type 0 for tons, when they really should be type 1 for Kg or type 2 for grams.
Yes, I've even been silly enough to dock with some of them.
Leaving them like this currently can crash the game.
https://bb.oolite.space/viewtopic.php?p=88684#88684
This issue has been affecting other OXPs as well.
Would you kindly update the commodity.plist file so that this issue can be fixed.
Posted: Thu Oct 01, 2009 11:26 am
by Selezen
Pah. Not a "please" in sight. Terrible.
Can't remember who took over the (re)development of the carrier...
Posted: Thu Oct 01, 2009 11:33 am
by pmw57
Selezen wrote:Pah. Not a "please" in sight. Terrible.
Play through Bio Shock and then revisit the phrase "Would you kindly". That should help to provide some illumination as to how much over and above the request is concerning the word please.