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Posted: Fri Sep 05, 2008 10:51 pm
by Frame
just a side note, that system redux script.js file, still contains the bug that it will keep adding planets and moons in non famous systems...

look here

https://bb.oolite.space/viewtopic.php?t=4918

regarding famous planets...

i think they are rotating to fast... at least diso and lave is...

Posted: Fri Sep 05, 2008 11:49 pm
by pagroove
Hi fame,

It's only a texture pack. I did nothing to edit the rotations speeds or anything else about System Redux (SR). That means that all bugs of SR still remain. For example there is also much distortion at the poles.

I only got a script.js file from Capt. Kev to add the planets to and that makes adding planets easier.

I'm a bit tired now. I shall look at your suggestions. Then I can maybe bring a little patch out :D

Posted: Sat Sep 06, 2008 12:35 am
by Frame
got this on a trial run

Code: Select all

Warning: The event handler didExitWitchSpace has been renamed to shipExitedWitchspace. The script System Redux 1.1 beta must be updated. The old form will not be supported in future versions of Oolite!

Posted: Sat Sep 06, 2008 1:01 am
by pagroove
Ok Fame:

I made a patch: I asked Lestradae to host it tommorow:

This is the readme:


-------------------------------------------------------------------------------------
Famous Planets System Redux Config patch. 06/09/2008


Included is a new Sript.js file (version 1.2. beta)
This file is the original work by Capt Kev and Kaks modified by P.A. Groove by Suggestions in the famous planets Thread by Fame,


Installation

Place this in the config directory of the System Redux.OXP

What is does

This patch fixes the extra planet generation each time a player undocked with System Redux and makes the config ready for future versions of oolite

Posted: Sat Sep 06, 2008 9:23 am
by CaptKev
@pagroove, great work with Famous Planets 8) but the version of Script.js for SR you've included is very old and won't be compatible with your OXP. Download and include this version which includes;

Code: Select all

	var excl = new Array();

	if (missionVariables.famous_planets) {
		excl.push(8, 130, 40, 125, 247, 101, 56, 155, 149, 142);
	}	

	for (var i = 0; i < excl.length; i++) this.system_info[excl[i]] = 0;

Posted: Sat Sep 06, 2008 2:34 pm
by Frame
pagroove wrote:
Ok Fame:
http://en.wikipedia.org/wiki/Fame

:-) ;-)

But thanks... ^^ and excellent work pagroove...

Posted: Sat Sep 06, 2008 3:01 pm
by pagroove
:oops: :D

Posted: Sat Sep 06, 2008 3:04 pm
by pagroove
BTW Frame,

Is the above version from Capt. kev correct? So that this file is now the correct SR config?

@Capt Kev.

Thanks man! It's been a while when I saw you around last time.

Posted: Sat Sep 06, 2008 3:35 pm
by CaptKev
pagroove wrote:
Thanks man! It's been a while when I saw you around last time.
I haven't had a lot of time over the last few months the summer here in the UK has been so hot, I've been spending all my time outside in the garden drinking beer I've been very busy with work plus clearing out a lot of clutter prior to moving to North Wales.

BTW, the latest version of Script.js for System Redux should of fixed the problem that Frame reported, but I haven't had a chance to test it yet! :oops:

Posted: Sat Sep 06, 2008 3:52 pm
by pagroove
I test it tonight. Sorry Lestradae. I made a patch to soon and you hosted it

If the version of Capt. Kev is working all right I then think that this should be the patch and then the file you now host on your box.net account shouldn't be needed anymore. But wait till I report back from the testing :D

Posted: Sat Sep 06, 2008 5:15 pm
by Frame
I looked at it. i did´nt test it... but from what i can read... it looks like it is working, it contains preserving famous planets from getting moons or system redux textures, and avoids adding extra planets when planets have allready been added to non famous systems...

Cheers Frame...

Posted: Sat Sep 06, 2008 7:03 pm
by pagroove
I still have to test a.t.m. Was racing in GTR-evolution. But tonight I take a look at this tonight

Posted: Sat Sep 06, 2008 9:24 pm
by pagroove
Ok Capt Kev, Fame & I uploaded the sript.js to Lestradae. To host is as the System Redux patch. Once it's on box.net I post the link here. It works as a dream 8)

Posted: Sun Sep 07, 2008 1:24 am
by pagroove

Posted: Sun Sep 07, 2008 1:30 pm
by Frame
pagroove wrote:
Ok Capt Kev, Fame & I uploaded the sript.js to Lestradae. To host is as the System Redux patch. Once it's on box.net I post the link here. It works as a dream 8)
what is it with you and fame....

;-)