Thank you kindly sir! Love your work!
Random Hits will run with far sun.
Yes, it's working fine here. But with Far Sun it takes a loooooong time to get to the sun or even close to it. I have stopped using SLAPUs as bargain equipment shops, favoring Imperial AstroFactories instead. But the old big suns hurt my eyes. Maybe I should turn down the brightness on my monitor. Don't everybody's chin whiskers smoke from time to time?
My real question was, if I am on a hit and my quarry witches away such that I am unable to get to the wormhole in time, does he still "exist"? If I go to the main station to refuel, I get a dressing-down from the client and the contract is over.
What I was wondering was, if I
don't stop at a station, can I try hunting him down in whatever system he jumped to, assuming I can find it, and find him in it? Is it only main stations that trigger the mission ending, or could I refuel at a casino or buoy factory or rock hermit or something and continue my chase? Or, as mentioned earlier, by sunskimming?
Incidentally, I totally
lurve Random Hits. It's like a whole second game for me. The descriptions are always a hoot, and the hunting is a fun challenge. Just made Dangerous and am psyching myself up to take on a level-3 hit. The level 2s are nasty enough, I can only imagine what the 3's are like. (Did I mention that I'm a lousy shot and an unabashed coward? Makes being a hit man ... complicated.)
Fuel Injectors and enough fuel to run them are necessary kit really for chasing criminals. Maximise the fuel you have left by jumping in to the target system from the nearest star.
Also buy an extra fuel tank (need Fuel Tank OXP). That'll top up 3 LY with the touch of a button, giving plenty of fuel for injector use.
All fantastic and valid advice, most of which I've learned at the tip of a laser beam.
Don't think the boyracer escape pods are comming from Random Hits. The OXP uses Shuttle, Worm and standard pods as escape craft. It is intentional though that these pods are sometimes launched, but they should be an easy kill or scoop. Boy Racers can be generated as Mark 'main ships' but they don't have cargo scan class (white on the scanner).
I've seen the escape Worms and such, and yes, they are easy prey. (Can you scoop a Worm? I'm still learning a lot about the game. Came across a cluster of deactivated Thargons one day, and had fun blowing them to bits until I accidentally overran one and ... it scooped! As a ton of Alien Items! Then I had to decide whether it was more fun shooting them for the bounty or scooping them as cargo.)
And yes, I took a contract against a BoyRacer once, and it showed up quite normally. Died quite normally too, once I
finally was able to get a steady bead on it. Sheesh, those things are like roaches: easy to stomp,
if you can catch them.
I think Heretic was working on some boyracer pods so could be from one of his OXPs.
I'll take better note of when I see the next one. If I had to swear, I'd say it was from killing a batch of random lane pirates, but am not at all sure.
On making cash, remember you can do several things at once. ... and just do them when your in that neck of the woods.
Good point. I've tried that in the past with mixed success, but did get the impression that if I was careful about it, I could reap healthy rewards.
You can also trade / pirate / mine your way over to the system where the mission is so the mission money is really extra cash on top of the money you'd have made in the same number of jumps just trading.
True, although the ooniverse in its infinite inconsistency does not lay out alternating rich-ind/poor-ag systems for my convenience.
Serious money can be made on the wrong side of the law in the Assassins Guild.
Am looking forward to trying it once I make it to galaxy 7!