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Posted: Sat Jun 07, 2008 10:02 pm
by pagroove
It's very odd. Even with the new script I keep seeing the System Redux texture. Only Lave is working and I have a famous_planet2.png. Did you got it working CaptKev?
Posted: Sun Jun 08, 2008 8:04 am
by CaptKev
Try removing System Redux, is it still called zFamous_Planets.oxp?
Posted: Sun Jun 08, 2008 9:24 pm
by pagroove
I will test it without System Redux. But to permanently remove it is no option. Oolite looks so great with SR
. And the OXPname is indeed zfamousplanets.oxp
Posted: Sun Jun 08, 2008 9:41 pm
by LittleBear
Although the zzz wheeze works for getting one shipdata (or I think any .plist in Config) entry to overwrite another, I don't think it effects the order in which Scripts are run. Certainly as far as legacy scripts are concerned, Big A has said (when I was trying to stop an Assassins / Thargoid Wars clash) that there's no guanatee the A for Assassins script will be run before T for Thargoid Wars. So it may be one is overwriting the other. Would be no problem if Ultimatley combined in one script as a SystemRedux+FamousPlanets OXP (I'm sure everyone will want to run both anyway!
), but maybe a problem in sepearte scripts.
EDIT : The name of THE SCRIPT itself for famous planets might need to be zzzzzfamousplanets as well? Maybe?
Posted: Tue Jun 10, 2008 6:57 am
by CaptKev
LittleBear wrote:The name of THE SCRIPT itself for famous planets might need to be zzzzzfamousplanets as well? Maybe?
unfortunately creating a world script of zzzzzfamousplanets.js didn't work either, I still don't understand why Lave is working.
Posted: Sun Jun 15, 2008 11:12 pm
by pagroove
Sorry
I was away for more than a week (well not really away but I played some other games. Galactiv CivII (strategy game) and GTR2, R-Factor (both racing sims) mostly.
@CaptKev.
I don't understand either why Lave is working indeed but I still get the System Redux Texture at Zaonce even in the case that the right number is on the right place. I assume it isn't working at your computer either?
Still want to start on this little texture OXP though.
Posted: Mon Jun 16, 2008 12:28 pm
by CaptKev
@pagroove,
add the line below to the startUp function in the
Famous Planets Script...
Code: Select all
missionVariables.famous_planets = true;
... then download the latest Script for
System Reduxhere
Posted: Tue Jun 17, 2008 7:09 pm
by pagroove
Code: Select all
this.startUp = function()
missionVariables.famous_planets = true;
Like this?
And is do you have to replace the original system redux code in the .js file with the new code? (because it looks much shorter)
Posted: Tue Jun 17, 2008 9:42 pm
by CaptKev
@pagroove, I'll send you both the scripts via email.
Posted: Fri Jun 20, 2008 3:05 pm
by CaptKev
@pagroove, Sorry it's taken so long but I've been a bit busy for the last few days, download the new version of Famous Planets
here
... then download the
Script to your AddOns/System_Redux/Config folder
Posted: Tue Jun 24, 2008 7:56 pm
by pagroove
Sorry CaptKev,
This time I kept you waiting 4 long. Sorry about that. Was busy playing the all new awesome Racedriver Grid!! and Galactic CIV II- Twilight of the Arnor (I recommend it, no I'm not paid by them
)
I installed both scripts and it's finally working. I have now different planets at Lave and Zaonce. Nice texture you made too. Shall I include it as one of the famous planets? For which planet do you prefer your texture?
Greetings,
P.A. Groove
For P.A. Groove music:
Check myspace/pagroovemusic
Posted: Wed Jun 25, 2008 8:54 am
by CaptKev
pagroove wrote:Nice texture you made too. Shall I include it as one of the famous planets? For which planet do you prefer your texture?
Yes you can include it, here's a hi-res version (1024 x 512). I'll let you decide what system to use it for.
Posted: Wed Jun 25, 2008 9:17 am
by Griff
Ooo, lovely work guys!
OT: did anybody see the video from the development team behind 'Spore' where they showed off their planet generating system?
i think this is it here:
http://www.gametrailers.com/player/user ... et="_blank
edit: http://www.gametrailers.com/player/user ... 96831.html
thanks StarGazer! i thought it looked a bit odd!
it starts off like a powerpoint presentation but a bit further on they have a person from their art team showing off their graphics stuff.
can we have this in oolite please?
Posted: Wed Jun 25, 2008 9:47 am
by Star Gazer
@ griff - Your link needs correction to work -
http://www.gametrailers.com/player/user ... 96831.html should do the job...
...immensely interesting presentation!
Posted: Wed Jun 25, 2008 7:46 pm
by pagroove
@ CaptKev.
Thnx I shall look for which planet I can use i. I'il let you know!
@ Griff
Nice video. I am following the developments around this game for sometime.