Thanks, guys, for the input so far ... has sent me thinking ...
... Selezen, aren`t you the one with that great site on "from Elite to Frontier" etc. stuff? Where was that again?
So you say that it`s the Elite story that only Lave & surroundings are one planet systems ...
... I would originally have liked all systems to be many-planet systems ...
... some people would like that too, or only a few, or a special section, or 20 of them per galaxy ...
* Compromise idea: More than one planet is common, but not the norm. Every second or third solar system has more planets. But only every tenth has, say, five, and only two or three per galaxy have seven.
Ingame explanation: Most systems that have life have only one or few planets, hm a bit cheesy. Suggestions?
* Other issue: The distances (of the planets). They have to be about that range or the whole thing looks cr*p. BUT perhaps some one-time speed push could be installed, like planetary quirium gates or such like with a background story for introduction?
* Commodities: There seems to be a basic consensus. Details can be hammered out if the basic idea stands.
* Traffic making the whole thing meaningful: The new space lanes are just too long to populate them. My suggestion (just as in the test version I posted): In orbit around planets you find the traders, the police, pirates - but not inbetween. That doesn`t make sense anyways, if the pirates for example have the same scanners as us players. How would they know where their victims are? Hm , around planets is a good bet. Problem solved.
* The suns being pushed away not everyone`s darling. Just one idea: Would it be possible to make the sun BRIGHTER? For example, five times brighter for five times farther away?
* Performance hit still a problem, no idea. With five planets, game will go three to four times slower it seems to me, perhaps worse. Possible solution: See above, only every third system has multiple planets and only a very few a lot. Still, those very few = performance hit.
* Capital City of the system: I`d like to give the main planet one or two ground stations too, but problem: Different radii. Sure someone could solve that one for me, the placing I can explain How-To (basically ridiculous energy recharge and energy + perfect placement to the meter)?
So, "just shove a few thoughts around", that`s just me, "a few". As a flu has confined me to my living room`s couch ... there goes my real life out the window again and in comes Oolite.
L