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Re: Good beginner trade route
Posted: Sun Jun 19, 2011 4:46 am
by Matti
Dragonfire wrote:I always favored the Zaonce to Inisor route, myself.

A LOT of easy money to be made for little distance covered, and relatively few pirates.
Dragonfire has typo there: should read Isinor. I have done several runs on that route. Buy wine in Isinor, trade it for computers in Zaonce, go back to swap for wines and repeat. Computers give profit 30-40 credits per ton, wines 10+. When I get enough credits to stock my extended cargo full of computers (~3570 credits), then I'll get LOTS per run! (~1225)
Re: Good beginner trade route
Posted: Sun Jun 19, 2011 8:05 am
by Staer9
Matti wrote:Dragonfire wrote:I always favored the Zaonce to Inisor route, myself.

A LOT of easy money to be made for little distance covered, and relatively few pirates.
Dragonfire has typo there: should read Isinor. I have done several runs on that route. Buy wine in Isinor, trade it for computers in Zaonce, go back to swap for wines and repeat. Computers give profit 30-40 credits per ton, wines 10+. When I get enough credits to stock my extended cargo full of computers (~3570 credits), then I'll get LOTS per run! (~1225)
I also made lots on that route, except I traded furs instead of wines... I'm not sure which would be more profitable.
Seems like a popular route

Re: Good beginner trade route
Posted: Sun Jun 19, 2011 9:57 am
by DaddyHoggy
Trade Furs when you can, over L&W, the average profit is higher.
Re: Good beginner trade route
Posted: Sun Jun 19, 2011 1:44 pm
by Mauiby de Fug
I still have issues over trading furs - they were contraband in ArcElite, and it took me quite a while to realise they weren't in Oolite. Again referring to my ArcElite days, I used to have a trade route between Qudira and... some high tech planet nearby whose name escapes me. Mainly because there was a mission based there, so after completing it, I'd hang around for a bit, racking up the kill count as I did so.
Re: Good beginner trade route
Posted: Sun Jun 19, 2011 2:41 pm
by DaddyHoggy
The thing that always bugs me about Furs (and the trading in E/Oolite in general) is that sometimes trading in it sometimes just doesn't make sense. Just what are those lobstoids going to do with all those wolf pelts on their Rich Industrial planet beset by solar activity?
It would be lovely to "fix" (without breaking or making too non-Elite or complicated) the trading in the game. Given trading is such a big aspect of the game, it's starting to look very tired.
Re: Good beginner trade route
Posted: Sun Jun 19, 2011 3:06 pm
by Matti
DaddyHoggy wrote:Trade Furs when you can, over L&W, the average profit is higher.
Base price is significantly higher which means poor trader can't get full cargo of those. Of course combination of furs and cheaper booze can work...
Re: Good beginner trade route
Posted: Sun Jun 19, 2011 3:45 pm
by Dragonfire
I always traded food, computers, and textiles along that route. There was another planet in there (other than Lave)...but the name escapes me. *Sigh* I miss that area, but I'm on a bounty assignment to the other corner of the galaxy.
Re: Good beginner trade route
Posted: Sun Jun 19, 2011 5:28 pm
by SandJ
DaddyHoggy wrote:The thing that always bugs me about Furs (and the trading in E/Oolite in general) is that sometimes trading in it sometimes just doesn't make sense. Just what are those lobstoids going to do with all those wolf pelts on their Rich Industrial planet beset by solar activity?
Well you're not going to sell furs to polar bears!
Rich people want what poor people can't get, and the more ridiculous, the better. I would expect a lobstoid Paris Hilton to wear fur.
Alternatively, lobstoids may be perfectly suited to tanning leather; they may be importing raw pelts and exporting exquisitely made luxury leatherwork.
Re: Good beginner trade route
Posted: Sun Jun 19, 2011 5:41 pm
by DaddyHoggy
SandJ wrote:DaddyHoggy wrote:The thing that always bugs me about Furs (and the trading in E/Oolite in general) is that sometimes trading in it sometimes just doesn't make sense. Just what are those lobstoids going to do with all those wolf pelts on their Rich Industrial planet beset by solar activity?
Well you're not going to sell furs to polar bears!
Rich people want what poor people can't get, and the more ridiculous, the better. I would expect a lobstoid Paris Hilton to wear fur.
Alternatively, lobstoids may be perfectly suited to tanning leather; they may be importing raw pelts and exporting exquisitely made luxury leatherwork.
All true of course, but you get the general thrust of my argument...
Re: Good beginner trade route
Posted: Wed Jun 29, 2011 9:50 am
by Coeurlion
Even though it's been posted before, I'm a big fan of the Tionisla/Isinor route. Relatively safe, and one can quickly iron-ass one's ship.
Also with the Galnavy oxp, Isinor is a Sector command, so military missions are available. However, a reasonably iron-ass is required (see above

)
Just my 2cr worth

Re: Good beginner trade route
Posted: Fri May 02, 2025 11:14 am
by Cholmondely
DaddyHoggy wrote: ↑Sun Jun 19, 2011 2:41 pm
The thing that always bugs me about Furs (and the trading in E/Oolite in general) is that sometimes trading in it sometimes just doesn't make sense. Just what are those lobstoids going to do with all those wolf pelts on their Rich Industrial planet beset by solar activity?
It would be lovely to "fix" (without breaking or making too non-Elite or complicated) the trading in the game. Given trading is such a big aspect of the game, it's starting to look very tired.
SandJ wrote:Well you're not going to sell furs to polar bears!
Rich people want what poor people can't get, and the more ridiculous, the better. I would expect a lobstoid Paris Hilton to wear fur.
Alternatively, lobstoids may be perfectly suited to tanning leather; they may be importing raw pelts and exporting exquisitely made luxury leatherwork.
DaddyHoggy wrote: ↑Sun Jun 19, 2011 5:41 pm
All true of course, but you get the general thrust of my argument...
Can I presume that nothing was ever done about this?
Re: Good beginner trade route
Posted: Sun May 04, 2025 10:52 am
by Redspear
Cholmondely wrote: ↑Fri May 02, 2025 11:14 am
Can I presume that nothing was ever done about this?
With regards disembodied's specific example, I don't think anything ever was.
Furs is an odd category in that it's very specific compared to almost any other.
The precious minerals are quite sopecific of course but otherwise there's liquor/wines and textiles but even then perhaps not quite as specific as furs.
I can think of no obvious related and servicable word that doesn'rt suggest exactly that however. Skins, pelts, hides all suggest, well... furs or at least very similar. No carapaces from our arthropodic er, friends, no breathable skin from frogs etc.
Maybe the fix for this particular oddity is to broaden the category significantly: Bio-Resources.
This could include species already processed or otherwise (the latter potentially more valuable if live but requiring more space per pod and therefore selling at the same price). So you could have furs, harvested organs, pets, stem-cells, plants, envioronmentally resilient crops etc. all under one category. In which case why wouldn't those lobsters want to import them and why should solar activity put them off?