Page 2 of 2

Re: .

Posted: Thu Mar 20, 2008 8:06 pm
by Commander Mysenses
Lestradae wrote:
v.1.71 under Windows XP
From where did you get V1.71? :shock: Want have that, can has version :?:
RTFWiki,
http://wiki.alioth.net/index.php/Runnin ... rom_source
(beware, it's a work in progress, not stable)

1.71

Posted: Thu Mar 20, 2008 8:12 pm
by Lestradae
(beware, it's a work in progress, not stable)
Perhaps won`t do it then, yet. But good to know that the Realistic Shipyards still work with 1.71!

Thanks for your feedback 8)

L

Posted: Thu Mar 20, 2008 8:16 pm
by Ace Garp
On a tangent - if I compile Oolite myself (on a Mac), would I be able to have XCode optimise it for my specific processor (G4)?

Not tried the latest ShipYards oxp yet, but the others seemed fine.
I'm not Deadly yet, so no Thargoid ships for me :-(

..><..

Posted: Thu Mar 20, 2008 8:19 pm
by Lestradae
Hye Garp,
Not tried the latest ShipYards oxp yet, but the others seemed fine.
Should still be fine! Just without thargoid pirates ... :)
I'm not Deadly yet, so no Thargoid ships for me
Yeah, you`ll have to earn that one. But in the meantime, you can start earning the 3 million credits nescessary :twisted:

Have fun :idea:

L

Re: 1.71

Posted: Thu Mar 20, 2008 8:57 pm
by Commander Mysenses
Lestradae wrote:
(beware, it's a work in progress, not stable)
Perhaps won`t do it then, yet.
Perhaps I'm being a little unfair to it, the latest build seems pretty stable. And fewer hangs on entering/leaving whichspace.

EDIT
Sorry I meant, NO hangs on entering/leaving whichspace.

Posted: Sat Mar 22, 2008 2:54 pm
by JensAyton
Ace Garp wrote:
On a tangent - if I compile Oolite myself (on a Mac), would I be able to have XCode optimise it for my specific processor (G4)?
Yes, but it won’t make a noticeable difference. Very little of Oolite’s time is spent in CPU-bound loops of the sort that benefit from architecture-specific optimizations.

Re: Realistic Shipyards V1.06 - Redownload, a few bugs squas

Posted: Wed Apr 13, 2011 2:04 am
by Commander Wilmot
Any chance of an updated version?

Re: Realistic Shipyards V1.06 - Redownload, a few bugs squas

Posted: Wed Apr 13, 2011 2:53 am
by CheeseRedux
Holy necropost, Batman!

The last RS version before it was pulled off the market was 3.02b. Key phrase being "pulled off the market".

See here, here, here and, of course, [EliteWiki] here.

Edit: Hmm, the 3rd here appears not to work properly. Same with this one. No clue if it's temporary glitch.

Re: Realistic Shipyards V1.06 - Redownload, a few bugs squas

Posted: Sun Apr 24, 2011 11:02 am
by Lestradae
I am ... still working on Oolite Extended the follow-on project.

Progress is slow as my motivation has faltered, Giles' estimation of "this is going to take you 5 years if you really do it" seems to turn out to have been correct and the amount of work nescessary is yrch. Not to mention that the oolite extended board has been hacked & re-hacked more times than an old w...e has customers per day and so I have decided to not make it an alternate game but an all-included twin version of Oolite which's social connections I will perhaps administrate from a single future thread here in the Expansion pack.

I might soon-ish ask for a handful of people to help, test and contribute ... but don't hold your breath yet if you simply want to play it. I am still going to finish and publish it - publish as in give it a public download - if at all - after the last stable Oolite1.XX (presumably 1.76) comes out, not wanting pointless conflicts, after resolving all licensing and stepping-on-toes issues beforehand and after the whole 2.5 GB -monster (currently) is done and seriously tested.

If someone with a good understanding of .js or Oolite internal workings or gametesting who can find and fix bugs on their own wishes to find themselves in a team with me you can respond from now on - but that's hardly "just gaming" :wink:

Regards anyone,

L

Re: Realistic Shipyards / Oolite Extended - Little Update

Posted: Sun Nov 18, 2012 3:33 am
by Hotblack's-stuntship
Where is the download link?

I managed to find V1.0 somewhere (don't remember where) and fix it up with a dummy shipdata.plist file to get it working. I think I like the new pricing.

It's a pity this mod seems to have fallen apart.

Re: Realistic Shipyards / Oolite Extended - Little Update

Posted: Sun Nov 18, 2012 3:56 am
by Cody
Hi and welcome!
Hotblack's-stuntship wrote:
Where is the download link?
There is no download link - it was withdrawn some time ago. Lestradae pops-in occasionly though, so he will see your post, no doubt.

Re: Realistic Shipyards / Oolite Extended - Little Update

Posted: Sun Nov 18, 2012 10:00 pm
by Lestradae
Edit: Posting removed & branched to new thread for better readability.

Re: Realistic Shipyards / Oolite Extended - Little Update

Posted: Sun Nov 18, 2012 10:14 pm
by Hotblack's-stuntship
Do you remember where V1.0 is? I got it from this forum only days ago.

You see, I've already made it to elite rating on the commodore 64 so I'm bored of the cobra mk3. I'm making an OXP where the commander starts with a worthless ship like the worm and has to go to get a loan. Basically trying to up the difficulty hopefully without disturbing the gameplay too much. The prices all needed to change and Lestradae's formula for calculating the ships is really nice. I always wanted to see how crappy it would be to have to earn credits using the worm / orbital shuttle and transporter and with the OXPs it's possible now.

I got the worm working and it's 8845 credits or $265,350 US dollars on my latest calculation without any equipment, not even a pulse laser. Space sure is expensive!

One thing that scares me away is this talk about if there's no license file in the OXP you can't re-use the code and post it here due to UK laws. Reminds me of the broken patent system. So far I didn't find a license for Black Monks and RS V1.0!

So Lestradae... thanks for developing that formula eh!

Re: Realistic Shipyards / Oolite Extended - Old Thread

Posted: Sun Nov 18, 2012 10:50 pm
by another_commander
Given that Lestradae has started a new topic for the updates of Oolite Extended and Realistic Shipyards here, I would like to ask that the conversation be taken there. This topic is locked in order to avoid having two theads discussing the same subject.

I also moved the two latest posts from this thread to the new one so that they are visible to whomever reads it.