UPDATED OXP: Hotrods!v0.53 - 1.65 basic, 1.75+ enhanced oxp.
Moderators: winston, another_commander
Another update to hotrods. Corrected a couple of mistakes, and changed the javascript code in anticipation of the release of Oolite v1.71! Sadly had an attack of bad copy & paste, so instead of 0.52, please download 0.52b!
Download file: Hotrods v0.52b
Download file: Hotrods v0.52b
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Hi Kaks
After installing the new version of hotrod I get this message
[script.TigersTurf]: Savegame used Hotrods v0.52, updating to v0.52b
The weird thing is that I get this message not only the first time after the upgrade but always. I have saved my save game several times and the message continuous.
Is that normal?
After installing the new version of hotrod I get this message
[script.TigersTurf]: Savegame used Hotrods v0.52, updating to v0.52b
The weird thing is that I get this message not only the first time after the upgrade but always. I have saved my save game several times and the message continuous.
Is that normal?
Oh no, it isn't normal.
Drats, foiled again by the quick-fix goblin. Mission variables & javascript don't mix too well: as reported elsewhere, any mission variable string starting with a number is interpreted as just a number, dropping all the letters. That's what's happening here too. Another quick fix would be to change the script version to 0.53, but I'm going to try something completely different... I won't be too long.
Drats, foiled again by the quick-fix goblin. Mission variables & javascript don't mix too well: as reported elsewhere, any mission variable string starting with a number is interpreted as just a number, dropping all the letters. That's what's happening here too. Another quick fix would be to change the script version to 0.53, but I'm going to try something completely different... I won't be too long.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Good news! I've stopped that silly message by adding an alphanumeric character at the beginning of the version number. However, this.reset was called before mission variables were loaded from a save game, making version checking inside reset totally useless.
It's something I noticed while updating AsteroidStorm to javascript, but totally forgot about until now.
I'm correcting that in trunk, so in future versions of Oolite reset is called after all mission variables are loaded from the save game. This will make it possible - from Oolite 1.71 onwards - to check any mission status from inside this.reset
That aside, a new version of Hotrods (0.52c) is coming up soon!
It's something I noticed while updating AsteroidStorm to javascript, but totally forgot about until now.
I'm correcting that in trunk, so in future versions of Oolite reset is called after all mission variables are loaded from the save game. This will make it possible - from Oolite 1.71 onwards - to check any mission status from inside this.reset
That aside, a new version of Hotrods (0.52c) is coming up soon!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Great. This was also a thing I had problems with.: Not being able (in an easy way) to check mission variables on a reset.Kaks wrote:However, this.reset was called before mission variables were loaded from a save game, making version checking inside reset totally useless.....I'm correcting that in trunk, so in future versions of Oolite reset is called after all mission variables are loaded from the save game. This will make it possible - from Oolite 1.71 onwards - to check any mission status from inside this.reset
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: UPDATED OXP: Hotrods!v0.52c - 1.65 basic, 1.70 enhanced
I just recently installed version 0.52d. Also an oldie from 2009. I think it already threw errors before oolite 1.74. I remember fixing some but with 1.75 i get a new one:
Problem is the 'whereTo'. In some situations it is called with 'this.whereTo' as parameter, but 'this.whereTo' is never defined and the function is not prepared for a null parameter. Defining 'this.whereTo = 0;' as a starting condition will fix the error report, but probably it was intended to contain variable values.
Code: Select all
Exception: Error: System.legacy_addShipsAt: Invalid arguments ("tigerboss", 2, "abs", undefined) -- expected role, positive count no greater than 64, coordinate scheme and coordinates.
Active script: TigersTurf 0.52d
TigersTurf.js, line 52:
system.legacy_addShipsAt('tigerboss',num,'abs',whereTo);
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: UPDATED OXP: Hotrods!v0.52c - 1.65 basic, 1.70 enhanced
hmm, should have a less buggy version up for the weekend... thanks for your patience!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Re: UPDATED OXP: Hotrods!v0.52c - 1.65 basic, 1.70 enhanced
Bump, aka I finally got round to updating Hotrods!
Hotrods v0.53 is available, and compatible with Oolite 1.75+
The first post is updated with the latest changelog & download link.
Thank you again for your patience,
Kaks.
Hotrods v0.53 is available, and compatible with Oolite 1.75+
The first post is updated with the latest changelog & download link.
Thank you again for your patience,
Kaks.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: UPDATED OXP: Hotrods!v0.52c - 1.65 basic, 1.70 enhanced
Probably it needs another updateKaks wrote:Bump, aka I finally got round to updating Hotrods!
In my old version, I fixed all little bug, but forgot to publish them here. Now I hit them again:
e.g:
Code: Select all
Exception: Error: System.addShips: Invalid arguments (undefined) -- expected vector.
Active script: TigersTurf 0.53
TigersTurf.js, line 35:
system.addShips('tigerboss',num,whereTo); // includes 1 escort
Code: Select all
this.launchBoss= function(num,whereTo){
// if the 3rd parameter of system.addShips is null, witchpoint!
system.addShips('tigerboss',num,whereTo); // includes 1 escort
system.addShips('tigerboss', 1);
is correct and system.addShips('tigerboss', 1, null);
results in above error. I assume it became illegal with the JS change in 1.75.It probably needs a
Code: Select all
if (!whereTo) whereTo = new Vector3D(0,0,0);
Code: Select all
system.addShips('tigers',n=this.anyInt(3,7));
EDIT: its a working shortcut after all. It uses the result 'n' in the function.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: UPDATED OXP: Hotrods!v0.53 - 1.65 basic, 1.75+ enhanced
I just got a new error from this oxp, when loading an old saved game:
It is just code to detect save games written by old versions. In my case version "0.51". However
Because, the leading space was already removed when it turned into a number so the whole code to remove the first character can be skipped.
Code: Select all
Exception: TypeError: missionVariables.hotrods.substr is not a function
Active script: TigersTurf 0.53
TigersTurf.js, line 59:
this.Log("Savegame used Hotrods v"+missionVariables.hotrods.substr(1)+", updating to v"+this.version);
missionVariables.hotrods
than returns a number and there you can't use a string operations to. Apparently Kaks never tested this code. What does work is:
Code: Select all
this.Log("Savegame used Hotrods v"+missionVariables.hotrods+", updating to v"+this.version);
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: UPDATED OXP: Hotrods!v0.53 - 1.65 basic, 1.75+ enhanced
I just noticed another bug in my log"
Apparently Kaks renamed the AI file to avoid naming conflicts, but forgot that it is also referenced in the JS script.
Than I noticed that I get ambushed in interstellarSpace. Feels wrong. I think it needs an explicit check for
Code: Select all
Can't switch AI for <ShipEntity 0x136892000>{"Mamba 'Tigers'"} from kx-tigerAI.plist:ATTACK_SHIP to "tigerAI.plist" - could not load file.
Than I noticed that I get ambushed in interstellarSpace. Feels wrong. I think it needs an explicit check for
system.isInterstellarSpace
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: UPDATED OXP: Hotrods!v0.53 - 1.65 basic, 1.75+ enhanced
Am I the only one who thinks the Tigers are cute and i love their dialogue it makes me smile and almost not want to 'teach them a lesson'.
Oolite is Ooheavy... Cpt says "Write on Commander"
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
Re: UPDATED OXP: Hotrods!v0.53 - 1.65 basic, 1.75+ enhanced
Kaks looked after my pretty kitties very well.
They still need a proper mission though and some extra fierce competition from the hotrods!
Anyone have some good ideas or knows some good 80's vintage movie gang-warfare cliches?
I think the 'rods could be nomadic narcotics smugglers. (hotter than a two credit pulsegun!)
The Tigers a racially selective go-gang (Go cats!)
Like get an invitation from the 'rods if your rep is offender or worse and you got a small ship with several upgrades (injectors, bountyscanner, cloak maybe... but i think that is tied to a high rating mission etc)
Get intercepted by Tigers on their turf; refuse to hand over the merchandise and insult their pussies, which sets in motion the whole vendetta thing or give in and lose their respect and gets you into trouble with the 'rods.
rep/respect rating for various gangs and organisations? ways to gain and lose rep besides doing their bidding or killing a lot of them?
They still need a proper mission though and some extra fierce competition from the hotrods!
Anyone have some good ideas or knows some good 80's vintage movie gang-warfare cliches?
I think the 'rods could be nomadic narcotics smugglers. (hotter than a two credit pulsegun!)
The Tigers a racially selective go-gang (Go cats!)
Like get an invitation from the 'rods if your rep is offender or worse and you got a small ship with several upgrades (injectors, bountyscanner, cloak maybe... but i think that is tied to a high rating mission etc)
Get intercepted by Tigers on their turf; refuse to hand over the merchandise and insult their pussies, which sets in motion the whole vendetta thing or give in and lose their respect and gets you into trouble with the 'rods.
rep/respect rating for various gangs and organisations? ways to gain and lose rep besides doing their bidding or killing a lot of them?
Riding the Rocket!
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: UPDATED OXP: Hotrods!v0.53 - 1.65 basic, 1.75+ enhanced oxp.
I've added this one to my game.
It seems to have been derived from the fascination with Racers back in Aegidian's day.
It is brilliant! Absolutely spiffing...
I now have groups of hoodlums hanging around (tiger gang, grim cobras, jagged gang, asteroid dodgers, agr's, famous number five's etc). As my combat skills improve, the Tiger clan declares war on me. And start mugging me if they can find me...
But.
It could do with more immersion/believability.
- back story to the Tiger gang picking on me
- Regionality - gang limited to various regions of the galaxy (say Tigers & Jaggeds in the South, Grims and Jaggeds in the West, Onrira dominated by the agr's... that sort of thing)
- One or two of the ideas elsewhere in this thread built in (gang warfare for example)
And the textures are old.
I honestly think that this humble .oxp has the potential to become a superb transformative oxp like Galactic Navy or Feudal States. There are all sorts of possible links to be made with Anarchies (especially if Phkb publishes his ideas on capturing orbital stations...)
It seems to have been derived from the fascination with Racers back in Aegidian's day.
It is brilliant! Absolutely spiffing...
I now have groups of hoodlums hanging around (tiger gang, grim cobras, jagged gang, asteroid dodgers, agr's, famous number five's etc). As my combat skills improve, the Tiger clan declares war on me. And start mugging me if they can find me...
But.
It could do with more immersion/believability.
- back story to the Tiger gang picking on me
- Regionality - gang limited to various regions of the galaxy (say Tigers & Jaggeds in the South, Grims and Jaggeds in the West, Onrira dominated by the agr's... that sort of thing)
- One or two of the ideas elsewhere in this thread built in (gang warfare for example)
And the textures are old.
I honestly think that this humble .oxp has the potential to become a superb transformative oxp like Galactic Navy or Feudal States. There are all sorts of possible links to be made with Anarchies (especially if Phkb publishes his ideas on capturing orbital stations...)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: UPDATED OXP: Hotrods!v0.53 - 1.65 basic, 1.75+ enhanced
Repliying a little late but YES, The Warriors (1979)! Timeless clichéquotes like, "I'll shove that bat up your ass and turn you into a popsicle" and "Warriors, come out to play!"Arexack_Heretic wrote: ↑Thu Nov 14, 2013 11:27 pmAnyone have some good ideas or knows some good 80's vintage movie gang-warfare cliches?
A station hostile takeover mission sounds excellent.Cholmondely wrote: ↑Mon Dec 20, 2021 8:25 amI've added this one to my game.
It seems to have been derived from the fascination with Racers back in Aegidian's day.
It is brilliant! Absolutely spiffing...
I now have groups of hoodlums hanging around (tiger gang, grim cobras, jagged gang, asteroid dodgers, agr's, famous number five's etc). As my combat skills improve, the Tiger clan declares war on me. And start mugging me if they can find me...
But.
It could do with more immersion/believability.
- back story to the Tiger gang picking on me
- Regionality - gang limited to various regions of the galaxy (say Tigers & Jaggeds in the South, Grims and Jaggeds in the West, Onrira dominated by the agr's... that sort of thing)
- One or two of the ideas elsewhere in this thread built in (gang warfare for example)
And the textures are old.
I honestly think that this humble .oxp has the potential to become a superb transformative oxp like Galactic Navy or Feudal States. There are all sorts of possible links to be made with Anarchies (especially if Phkb publishes his ideas on capturing orbital stations...)
Powerful gangs would seem to fall into territories. Has anyone tried to have galactic maps show swaths of just feudal and anarchy systems, if some more concentrated clusters make this more likely?
I was young, I was naïve. Jonny Cuba made me do it!